Skills and Abilities descriptions - v1.13.3.0 PTS[]
Tier 1 | ||||
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Damages a single enemy target with electrical damage. Different secondary targets and effects are available with each pump level. |
Buffs the user with increased movement speed as long as this ability is active (user toggles the ability on and off). Sprint consumes Adrenaline while active. Sprint can be toggled off by the user, or will end once all Adrenaline has been consumed. |
Allows unarmed attacks and alternate attacks (melee) with all weapons. Bonus effects are available with higher pump levels; Damage Bonus, Knockback and Stun Chance. |
Allows the use of Pistol, Rifle, and Shotgun weapons. Bonus effects for different weapons are available with higher pump levels; Damage Bonus (All), Reload Time (Pistol), Critical Hit Chance (Rifle), Knockback Chance (Shotgun). |
Allows the use of standard Motor Assist Armor which increases user movement speed. Movement speed increases with pump level and number of pieces of armor worn. |
Tier 2 | ||||
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Damages all enemies in a radius around the user. |
Buffs the user with an increase to the damage done by all attacks for a set time. Buffing nearby squad members and increased resistance are available with each pump level. |
Allows the use of Machine Gun weapons. Bonus effects are available with higher pump levels; Damage Bonus, Heat Dissipation. |
Allows the use of Reflective Armor which reflects damage done to the user back to the attacker. User still takes full damage from the attacks. Reflects all damage types. Reflection amount increases with pump level and number of pieces of armor worn. | |
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Damages a single enemy target at an interval over a set time. Different damage types and secondary effects are available with each pump level. |
Allows the use of Healing Discs, Repair Tools, and Cipher Tools. Bonus effects are available with higher pump levels; Tool Bonus, Resuscitate Biological, Jump Start Mechanical. |
Allows the use of Leech Gun weapons, which convert a percentage of the damage done to a target into health or armor that is applied to the user and nearby squad members. Bonus effects are available with higher pump levels; Damage Bonus, Reduced Reload Time. |
Allows the use of Hazmat Armor which increases user resistance to Electric, Virulent, Incendiary and Cryogenic damage types. Resistance amount increases with pump level and number of pieces of armor worn. | |
Tier 3 | ||||
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Damages a single enemy target and knocks them off their feet. Different damage types are used with each pump level. |
Moves the user into a single enemy target, causing damage and knocking the target back and stunning them for a set time. |
Damages all enemies in a radius around the user at an interval over a set time. |
Allows the use of Rocket and Grenade Launcher weapons, which do damage to a target and splash damage to nearby enemies. Bonus effects are available with higher pump levels; Damage Bonus, Reload Time (Rocket), Stun Chance (Grenade). |
Allows the use of Graviton Armor which increases armor regeneration rate, and provides increased protection from knockback and stun effects. Armor regeneration rate, knockback and stun resistance increase with pump level and number of pieces of armor worn. |
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Summons a helper to assist the user in combat for a set time. Spotter will also increase the range that stealthed enemies appear on your radar (PvP). Only 1 spotter can be active at a time. Can be targeted and destroyed. Different types of Spotters are created with each pump level. |
Provides a variety of evasive actions for the user or nearby squad members; Blind Enemies, Clear Hate List, Damage Taken Reduction, Teleport to Previous Location. Different effects targets affected are available with each pump level. |
Damages a single enemy target or location after a set time. Different targets and effects are available with each pump level. |
Allows the use of Net Gun weapons, which do damage to a target and slows or stops movement. Weapon Damage Bonuses are available with higher pump levels. |
Allows the use of Stealth Armor which decreases the range at which enemy creatures will detect you and decreases the range at which you appear on the radar. Detection range and Radar range decrease with pump level and number of pieces of armor worn. |
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Buffs a single friendly target with a reduction to incoming damage to the target and all nearby squad members for a set time or until the shield has absorbed a set amount of damage. |
Debuffs a single enemy mechanical target making it attack other enemy units within a given radius for a set time. Larger mechanicals such as Stalkers, Striders and Juggernauts are immune to this effect. |
Creates a mobile mine that will seek out a nearby single enemy target and explode. The explosion will damage all enemies within the blast radius. The user may have up to 3 Crab Mines active at once. Crab Mines will self-detonate after a set time. Can be targeted and destroyed. Different types of Crab Mines are created with each pump level. |
Allows the use of Polarity Gun weapons, which do damage to a target with a sustained beam and a large release of damage when the weapon stops firing. Weapon Damage Bonuses are available with higher pump levels. |
Allows the use of Mech Armor which increases the power regeneration rate of the user and nearby squad members. Power regeneration amount increases with pump level and number of pieces of armor worn. Effect radius increases with pump level. |
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Provides a variety of beneficial actions for the user, a friendly target or nearby squad members; Removing debuffs, Preventing debuffs for a time, and Resurrecting with no penalties and a summon to the user. Different effects and targets are available with each pump level. |
Heals and Buffs the user and nearby squad members as well as Damages and Debuffs nearby enemies for a set time. Different effects are available with each pump level. |
Buffs a single friendly target with an increase to a single attribute for a set time. Only 1 Bio Augmentation can be active on a single target at a time. Different attributes are affected with each pump level. |
Allows the use of Injection Gun weapons, which do damage directly to a target's health. Bonus effects are available with higher pump levels; Damage Bonus, Bypass Armor. |
Allows the use of Bio Armor which increases the health regeneration rate of the user and nearby squad members. Health regeneration amount increases with pump level and number of pieces of armor worn. Effect radius increases with pump level. |
Tier 4 | ||||
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Buffs the user and nearby squad members with damage absorption for all attacks for a set amount of damage or a set time. |
Buffs the user or single friendly target with a damage reflection effect for a time. Different damage types reflected are available with each pump level. |
Debuffs the user by increasing the amount of damage they take from all attacks for a set time. The damage is also converted to healing and applied to all nearby squad members. |
Draws all enemy targets within a radius of the user directly to the user and does damage to them. |
Allows the use of Staff weapons, which do damage to a target at range or within melee range. Bonus effects are available with higher pump levels; Damage Bonus, Damage Deflect Chance. Note that alternate attacks (melee) with a Staff use the Hand-to-Hand skill. |
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Damages all enemies in a radius around the user, knocking them back and stunning them for a set time. |
Buffs the user with an increase to the damage done by all attacks for as long as the effect is active (user toggles the ability on and off). Starting with pump 3, the effect will also do damage to the user at s set interval, for the duration of the buff. |
Damages all enemies in an area around the user. Different damage types are available with each pump level. |
Damages all enemies in a cone in front of the user, knocking them back and stunning them for a set time. |
Allows the use of Propellant Gun weapons, which do damage to targets in a cone in front of the user. Bonus effects are available with higher pump levels; Damage Bonus, Heat Dissipation. |
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Buffs the user and nearby squad members with world and radar invisibility for a set time. Player movement speed is reduced, and any combat action will break the effect. |
Debuffs a single enemy target by lowering resistance to a single damage type for a set time. Different damage types affected are available with each pump level. |
Changes a single enemy target to the user's faction for a time, causing it to attack and be attacked by former friendly targets. Mechanized creatures and bosses are immune to this effect. |
Transforms the user into a specific enemy for a set time. The user will obtain all combat actions of an equal level enemy, including their faction. The user will be unable to access their inventory, abilities or consumables during this time. Different creatures are available with each pump level. |
Allows the use of Blade weapons, which do damage to a target at melee range. Bonus effects are available with higher pump levels; Damage Bonus, Backstab Damage (attacking a target from behind). Note that alternate attacks with a Blade use the Hand-to-Hand skill. |
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Buffs the user and nearby squad members with improved chances for critical hits for a set time. |
Buffs the user or a single friendly target with additional damage for weapon attacks for a set time. Extra damage is applied once per interval when damage is done to the target. Different damage types are available with each pump level. |
Debuffs a single enemy target with various effects for a set time for all attacks against the target; Reduction of Cover Protection, Bypass Armor, Armor Regeneration. Different effects and values are available with each pump level. |
Applies a debuff or DoT to a single enemy target that will activate the next time it takes damage. If the target does not take damage before a set time, the Called Shot is removed with no affect to the target. Different effects are applied with each pump level. |
Allows the use of Torqueshell Gun weapons, which do damage to a target at long distances but with increased recoil. Bonus effects are available with higher pump levels; Damage Bonus, Bypass Armor. |
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Damages all enemies in a radius around the user. |
Applies a damage effect on a single enemy target that causes an explosion each time the enemy takes damage from any source. Effect lasts until all explosions are triggered or a set time has passed. Different damage types are available with each pump level. |
Creates an effect at the feet of the user that pulls enemies toward it and damages them at intervals over a set time. Can be targeted and destroyed. |
Applies an effect to a single enemy target that causes them to explode once they have taken a set amount of damage, or after a set time. The explosion will damage all enemies within the blast radius. |
Applies an effect to the user that marks their location and causes them to explode after a set time. User can self-detonate before time has elapsed by activating the ability again. The explosion will damage the user and all enemies within the blast radius. User will be teleported back to the marked location. |
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Buffs the user and nearby squad members with increased damage resistance and armor regeneration for a set time. |
Creates a turret at a location to assist the user in combat for a set time. Only 1 turret can be active at a time. Can be targeted and destroyed. Different types of turrets are created with each pump level. |
Creates a bot to assist the user in combat for a set time. Only 1 bot can be active at a time. Can be targeted and destroyed. Different types of bots are created with each pump level. |
Creates a special turret in front of the user for a time. It will fire at enemies and create a high amount of hate, drawing the enemy to attack it. When it is destroyed, it damages the enemy and then disappears. Only 1 Trap turret can be active at a time. Can be targeted and destroyed. Different types of turrets are created with each pump level. |
Damages a single enemy target when they perform certain actions within a set time; Healing, Resurrection, Consumable Item Use, Combat Actions. Different actions that trigger the damage, different damage types, and enemies affected differ with each pump level. |
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Buffs the user and nearby squad members with increased Health and Power regeneration for a time. |
Debuffs a single enemy target with a variety of harmful effects for a set time; Body, Mind and Spirit reductions, Stops Regeneration, Prevents Healing. Different effects are available with each pump level. |
Debuffs a single biological enemy target in various ways that affect combat decisions for a set time: Prevent Combat, Random Attack, Attack Allies. A Pump 5 affected creature may apply Pump 2 Mind Control when attacked. Targets affected by Mind Control are temporary immune to further application of Mind Control. Affected targets are temporarily immune to Different secondary targets and effects are available with each pump level. |
Buffs the user with an effect that converts all virulent weapon damage done by the user into another damage type for a set time. |
Buffs the user or single friendly target with increased resistance to a single damage type for a set time. Different damage types are available with each pump level. |
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Reanimates all nearby biological enemy corpses to assist the user in combat for a set time. Can be targeted and destroyed. |
Creates a plant lifeform from a single enemy corpse that will heal the user and nearby squad members at a set interval for as long as the plant is alive. Plant will increase player resistances based on highest resistance type of the target creature. Plant will also directly heal any player with direct use over a set time. Plant will decay over time, and can be targeted and destroyed. |
Explodes a single enemy corpse after a set time and damages all enemies within the blast radius. Effect can be canceled if the target is Cured or resurrected. |
Reanimates a single biological enemy corpse to assist the user in combat for a set time. Corpse is reanimated at a lower level than the user. Can be targeted and destroyed. |
Creates a clone of the user to assist in combat for a set time. Only 1 clone can be active at a time. Can be targeted and destroyed. |