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Skills and Abilities descriptions - v1.13.3.0 PTS[]

Tier 1

Recruit Recruit

Lightning Lightning Sprint Sprint Hand to Hand Combat Hand to Hand Combat Firearms Firearms Motor Assist Body Armor Motor Assist Body Armor

Damages a single enemy target with electrical damage. Different secondary targets and effects are available with each pump level.

Pump 1: Single Target
Pump 2: +Arc to additional Target
Pump 3: +Sonic Damage
Pump 4: +Stun
Pump 5: +AoE DoT

Buffs the user with increased movement speed as long as this ability is active (user toggles the ability on and off). Sprint consumes Adrenaline while active. Sprint can be toggled off by the user, or will end once all Adrenaline has been consumed.

Pump 1: Base Values
Pump 2: +Speed, -Adrenaline per interval
Pump 3: +Speed, -Adrenaline per interval
Pump 4: +Speed, -Adrenaline per interval
Pump 5: +Speed, -Adrenaline per interval

Allows unarmed attacks and alternate attacks (melee) with all weapons. Bonus effects are available with higher pump levels; Damage Bonus, Knockback and Stun Chance.

Pump 1: Allows unarmed and melee weapon attacks
Pump 2: +Melee Damage
Pump 3: +Melee Damage, +Knockback
Pump 4: +Melee Damage, +Knockback, + Stun
Pump 5: +Melee Damage, +Knockback, + Stun

Allows the use of Pistol, Rifle, and Shotgun weapons. Bonus effects for different weapons are available with higher pump levels; Damage Bonus (All), Reload Time (Pistol), Critical Hit Chance (Rifle), Knockback Chance (Shotgun).

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Weapon Bonuses
Pump 4: +Weapon Damage, +Weapon Bonuses
Pump 5: +Weapon Damage, +Weapon Bonuses

Allows the use of standard Motor Assist Armor which increases user movement speed. Movement speed increases with pump level and number of pieces of armor worn.

Armor Classification: Light Combat
Armor Regeneration: Normal

Pump 1: +Movement Speed
Pump 2: +Movement Speed
Pump 3: +Movement Speed
Pump 4: +Movement Speed
Pump 5: +Movement Speed

Tier 2

Soldier Soldier

Shrapnel Shrapnel Rage Rage Machine Guns Machine Guns Reflective Body Armor Reflective Body Armor

Damages all enemies in a radius around the user.

Pump 1: Base Values
Pump 2: +Damage, +Radius
Pump 3: +Damage, +Radius
Pump 4: +Damage, +Radius
Pump 5: +Damage, +Radius

Buffs the user with an increase to the damage done by all attacks for a set time. Buffing nearby squad members and increased resistance are available with each pump level.

Pump 1: +Damage Output (User)
Pump 2: +Damage Output (Squad)
Pump 3: +Damage Output, +Resistance (User)
Pump 4: +Damage Output (Squad)
Pump 5: +Damage Output, +Resistance (Squad)

Allows the use of Machine Gun weapons. Bonus effects are available with higher pump levels; Damage Bonus, Heat Dissipation.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Heat Dissipation
Pump 4: +Weapon Damage, +Heat Dissipation
Pump 5: +Weapon Damage, +Heat Dissipation

Allows the use of Reflective Armor which reflects damage done to the user back to the attacker. User still takes full damage from the attacks. Reflects all damage types. Reflection amount increases with pump level and number of pieces of armor worn.

Armor Classification: Medium Combat
Armor Regeneration: High

Pump 1: +Damage Reflection
Pump 2: +Damage Reflection
Pump 3: +Damage Reflection
Pump 4: +Damage Reflection
Pump 5: +Damage Reflection

Specialist Specialist

Ruin Ruin Tools Tools Leech Gun (training) Leech Gun (training) Hazmat Body Armor Hazmat Body Armor

Damages a single enemy target at an interval over a set time. Different damage types and secondary effects are available with each pump level.

Pump 1: Virulent
Pump 2: EMP
Pump 3: Virulent
Pump 4: EMP
Pump 5: Incendiary, -Movement

Allows the use of Healing Discs, Repair Tools, and Cipher Tools. Bonus effects are available with higher pump levels; Tool Bonus, Resuscitate Biological, Jump Start Mechanical.

Healing Disc: Heals friendly biological targets

Field Repair Tool: Repairs friendly target Armor, or Health (mechanical only)

Cipher Tool: Unlocks sealed containers, doors, and other locks

Pump 1: Allows tool use
Pump 2: +Tool Bonus
Pump 3: +Tool Bonus, +Resuscitate, +Jump Start
Pump 4: +Tool Bonus, +Resuscitate, +Jump Start
Pump 5: +Tool Bonus, +Resuscitate, +Jump Start

Allows the use of Leech Gun weapons, which convert a percentage of the damage done to a target into health or armor that is applied to the user and nearby squad members. Bonus effects are available with higher pump levels; Damage Bonus, Reduced Reload Time.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, -Reload Time
Pump 4: +Weapon Damage, -Reload Time
Pump 5: +Weapon Damage, -Reload Time

Allows the use of Hazmat Armor which increases user resistance to Electric, Virulent, Incendiary and Cryogenic damage types. Resistance amount increases with pump level and number of pieces of armor worn.

Armor Classification: Light Combat
Armor Regeneration: High

Pump 1: +Resistance
Pump 2: +Resistance
Pump 3: +Resistance
Pump 4: +Resistance
Pump 5: +Resistance

Tier 3

Commando Commando

Force Blast Force Blast Rushing Blow Rushing Blow Scourge Scourge Launchers Launchers Graviton Body Armor Graviton Body Armor

Damages a single enemy target and knocks them off their feet. Different damage types are used with each pump level.

Proficiency Bonus: Each pump level gains a damage bonus for each pump level the user has, regardless of what pump level is used.

Pump 1: Sonic
Pump 2: Photonic
Pump 3: EMP
Pump 4: Incendiary
Pump 5: Cryogenic

Moves the user into a single enemy target, causing damage and knocking the target back and stunning them for a set time.

Pump 1: Base Values
Pump 2: +Range, +Dam, +Dist, +Duration
Pump 3: +Range, +Dam, +Dist, +Duration
Pump 4: +Range, +Dam, +Dist, +Duration
Pump 5: +Range, +Dam, +Dist, +Duration

Damages all enemies in a radius around the user at an interval over a set time.

Pump 1: Base Values
Pump 2: +Damage, +Radius
Pump 3: +Damage, +Radius
Pump 4: +Damage, +Radius
Pump 5: +Damage, +Radius

Allows the use of Rocket and Grenade Launcher weapons, which do damage to a target and splash damage to nearby enemies. Bonus effects are available with higher pump levels; Damage Bonus, Reload Time (Rocket), Stun Chance (Grenade).

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Weapon Bonuses
Pump 4: +Weapon Damage, +Weapon Bonuses
Pump 5: +Weapon Damage, +Weapon Bonuses

Allows the use of Graviton Armor which increases armor regeneration rate, and provides increased protection from knockback and stun effects. Armor regeneration rate, knockback and stun resistance increase with pump level and number of pieces of armor worn.

Armor Classification: Heavy Combat
Armor Regeneration: Normal

Pump 1: +Armor Regen, +Knockback \ Stun Resist
Pump 2: +Armor Regen, +Knockback \ Stun Resist
Pump 3: +Armor Regen, +Knockback \ Stun Resist
Pump 4: +Armor Regen, +Knockback \ Stun Resist
Pump 5: +Armor Regen, +Knockback \ Stun Resist

Ranger Ranger

Spotter Spotter Tactical Evasion Tactical Evasion Fire Support Fire Support Net Gun (training) Net Gun (training) Stealth Body Armor Stealth Body Armor

Summons a helper to assist the user in combat for a set time. Spotter will also increase the range that stealthed enemies appear on your radar (PvP). Only 1 spotter can be active at a time. Can be targeted and destroyed. Different types of Spotters are created with each pump level.

Proficiency Bonus: Each pump level gains an increase in stealth detection range on the radar for each pump level a user has, regardless of what pump level is used.

Pump 1: Pistoleer
Pump 2: Rifleman
Pump 3: Technician
Pump 4: Grenadier
Pump 5: Chaingunner

Provides a variety of evasive actions for the user or nearby squad members; Blind Enemies, Clear Hate List, Damage Taken Reduction, Teleport to Previous Location. Different effects targets affected are available with each pump level.

In PvP this will affect enemies in different ways than PvE combat: Screen Whiteout, Lose Target Lock.

PvE
Pump 1: Clear Enemy Hate
Pump 2: -Damage Taken, +Radius
Pump 3: Clear Enemy Hate
Pump 4: -Damage Taken, +Radius
Pump 5: Delayed Teleport

PvP
Pump 1: Screen White Out, Lose Target Lock
Pump 2: -Damage Taken, +Radius
Pump 3: Screen White Out, Lose Target Lock
Pump 4: -Damage Taken, +Radius
Pump 5: Delayed Teleport

Damages a single enemy target or location after a set time. Different targets and effects are available with each pump level.

Pump 1: AoE Damage (Location)
Pump 2: Damage + Stun (Single Target + Splash)
Pump 3: AoE Damage (Location)
Pump 4: Damage + Stun (Single Target + Splash)
Pump 5: AoE Damage + Pool of Fire (Location)

Allows the use of Net Gun weapons, which do damage to a target and slows or stops movement. Weapon Damage Bonuses are available with higher pump levels.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage
Pump 4: +Weapon Damage
Pump 5: +Weapon Damage

Allows the use of Stealth Armor which decreases the range at which enemy creatures will detect you and decreases the range at which you appear on the radar. Detection range and Radar range decrease with pump level and number of pieces of armor worn.

Armor Classification: Medium Combat
Armor Regeneration: Low

Pump 1: -Enemy Detect, -Radar Signature
Pump 2: -Enemy Detect, -Radar Signature
Pump 3: -Enemy Detect, -Radar Signature
Pump 4: -Enemy Detect, -Radar Signature
Pump 5: -Enemy Detect, -Radar Signature

Sapper Sapper

Shield Extender Shield Extender Hack Hack Crab Mines Crab Mines Polarity Gun (training) Polarity Gun (training) Mech Body Armor Mech Body Armor

Buffs a single friendly target with a reduction to incoming damage to the target and all nearby squad members for a set time or until the shield has absorbed a set amount of damage.

Pump 1: Base Values
Pump 2: -Damage Taken, +Damage Absorbed
Pump 3: -Damage Taken, +Damage Absorbed
Pump 4: -Damage Taken, +Damage Absorbed
Pump 5: -Damage Taken, +Damage Absorbed

Debuffs a single enemy mechanical target making it attack other enemy units within a given radius for a set time. Larger mechanicals such as Stalkers, Striders and Juggernauts are immune to this effect.

Pump 1: Base Values
Pump 2: +Range, +Radius, +Duration
Pump 3: +Range, +Radius, +Duration
Pump 4: +Range, +Radius, +Duration
Pump 5: +Range, +Radius, +Duration

Creates a mobile mine that will seek out a nearby single enemy target and explode. The explosion will damage all enemies within the blast radius. The user may have up to 3 Crab Mines active at once. Crab Mines will self-detonate after a set time. Can be targeted and destroyed. Different types of Crab Mines are created with each pump level.

Proficiency Bonus: Each pump level gains a damage bonus for each pump level the user has, regardless of what pump level is used.

Pump 1: Physical
Pump 2: Incendiary
Pump 3: Electric
Pump 4: Sonic
Pump 5: Photonic

Allows the use of Polarity Gun weapons, which do damage to a target with a sustained beam and a large release of damage when the weapon stops firing. Weapon Damage Bonuses are available with higher pump levels.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage
Pump 4: +Weapon Damage
Pump 5: +Weapon Damage

Allows the use of Mech Armor which increases the power regeneration rate of the user and nearby squad members. Power regeneration amount increases with pump level and number of pieces of armor worn. Effect radius increases with pump level.

Armor Classification: Heavy Combat
Armor Regeneration: Low

Pump 1: +Power Regen
Pump 2: +Power Regen, +Radius
Pump 3: +Power Regen, +Radius
Pump 4: +Power Regen, +Radius
Pump 5: +Power Regen, +Radius

Biotechnician Biotechnician

Cure Cure Reconstruction Reconstruction Bio Augmentation Bio Augmentation Injection Gun (training) Injection Gun (training) Bio Body Armor Bio Body Armor

Provides a variety of beneficial actions for the user, a friendly target or nearby squad members; Removing debuffs, Preventing debuffs for a time, and Resurrecting with no penalties and a summon to the user. Different effects and targets are available with each pump level.

Pump 1: -Debuffs (Single Target)
Pump 2: -Debuffs (Self + Squad)
Pump 3: Resuscitate (Single Target)
Pump 4: -Debuffs, +Debuff Protection (Single)
Pump 5: Resuscitate (Squad)

Heals and Buffs the user and nearby squad members as well as Damages and Debuffs nearby enemies for a set time. Different effects are available with each pump level.

Pump 1: +Heal, +Damage (Enemy)
Pump 2: +Heal over Time \ +DoT (Enemy)
Pump 3: +Heal, +Spirit \ -Spirit, +DoT (Enemy)
Pump 4: +HoT, +Adren \ -Adren, +DoT (Enemy)
Pump 5: +Health Max, -Health Max (Enemy)

Buffs a single friendly target with an increase to a single attribute for a set time. Only 1 Bio Augmentation can be active on a single target at a time. Different attributes are affected with each pump level.

Pump 1: +Health
Pump 2: +Power
Pump 3: +Body
Pump 4: +Mind
Pump 5: +Spirit

Allows the use of Injection Gun weapons, which do damage directly to a target's health. Bonus effects are available with higher pump levels; Damage Bonus, Bypass Armor.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Bypass Armor
Pump 4: +Weapon Damage, +Bypass Armor
Pump 5: +Weapon Damage, +Bypass Armor

Allows the use of Bio Armor which increases the health regeneration rate of the user and nearby squad members. Health regeneration amount increases with pump level and number of pieces of armor worn. Effect radius increases with pump level.

Armor Classification: Medium Combat
Armor Regeneration: Very High

Pump 1: +Health Regen
Pump 2: +Health Regen, +Radius
Pump 3: +Health Regen, +Radius
Pump 4: +Health Regen, +Radius
Pump 5: +Health Regen, +Radius

Tier 4

Guardian Guardian

Shield Wave Shield Wave Reflection Reflection Conversion Conversion Vortex Vortex Staff (training) Staff (training)

Buffs the user and nearby squad members with damage absorption for all attacks for a set amount of damage or a set time.

Buffs the user or single friendly target with a damage reflection effect for a time. Different damage types reflected are available with each pump level.

Pump 1: Laser
Pump 2: Adds Sonic
Pump 3: Adds Physical
Pump 4: Adds Electric
Pump 5: Adds Incendiary

Debuffs the user by increasing the amount of damage they take from all attacks for a set time. The damage is also converted to healing and applied to all nearby squad members.

Pump 1: +Damage Taken, +Healing
Pump 2: +Damage Taken, +Healing
Pump 3: +Damage Taken, +Healing
Pump 4: +Damage Taken, +Healing
Pump 5: +Damage Taken, +Healing

Draws all enemy targets within a radius of the user directly to the user and does damage to them.

Pump 1: Base Values
Pump 2: +Radius
Pump 3: +Radius
Pump 4: +Radius
Pump 5: +Radius

Allows the use of Staff weapons, which do damage to a target at range or within melee range. Bonus effects are available with higher pump levels; Damage Bonus, Damage Deflect Chance. Note that alternate attacks (melee) with a Staff use the Hand-to-Hand skill.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Deflect Damage
Pump 4: +Weapon Damage, +Deflect Damage
Pump 5: +Weapon Damage, +Deflect Damage

Grenadier Grenadier

Concussive Wave Concussive Wave Sacrifice Sacrifice Scatterbombs Scatterbombs Tectonic Strike Tectonic Strike Propellant Guns (training) Propellant Guns (training)

Damages all enemies in a radius around the user, knocking them back and stunning them for a set time.

Buffs the user with an increase to the damage done by all attacks for as long as the effect is active (user toggles the ability on and off). Starting with pump 3, the effect will also do damage to the user at s set interval, for the duration of the buff.

Pump 1: Base Values
Pump 2: +Damage Output
Pump 3: +Damage Output, +Damage to User
Pump 4: +Damage Output, +Damage to User
Pump 5: +Damage Output, +Damage to User

Damages all enemies in an area around the user. Different damage types are available with each pump level.

Proficiency Bonus: Each pump level gains an increase to the critical hit chance for each pump level a user has, regardless of what pump level is used.

Pump 1: Physical
Pump 2: Cryogenic
Pump 3: Photonic
Pump 4: Electric
Pump 5: Virulent

Damages all enemies in a cone in front of the user, knocking them back and stunning them for a set time.

Pump 1: Base Values
Pump 2: +Damage, +Distance, +Duration
Pump 3: +Damage, +Distance, +Duration, +Cone
Pump 4: +Damage, +Distance, +Duration
Pump 5: +Damage, +Distance, +Duration, +Cone

Allows the use of Propellant Gun weapons, which do damage to targets in a cone in front of the user. Bonus effects are available with higher pump levels; Damage Bonus, Heat Dissipation.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Heat Dissipation
Pump 4: +Weapon Damage, +Heat Dissipation
Pump 5: +Weapon Damage, +Heat Dissipation

Spy Spy

Cloak Wave Cloak Wave Polarity Field Polarity Field Traitor Traitor Polymorph Polymorph Blade (training) Blade (training)

Buffs the user and nearby squad members with world and radar invisibility for a set time. Player movement speed is reduced, and any combat action will break the effect.

Debuffs a single enemy target by lowering resistance to a single damage type for a set time. Different damage types affected are available with each pump level.

Proficiency Bonus: Each pump level gains an increase to the resistance debuff amount for each pump level a user has, regardless of what pump level is used.

Pump 1: -Electric
Pump 2: -Photonic
Pump 3: -Physical
Pump 4: -Incendiary
Pump 5: -Cryogenic

Changes a single enemy target to the user's faction for a time, causing it to attack and be attacked by former friendly targets. Mechanized creatures and bosses are immune to this effect.

In PvP the affected player retains their faction but is unable to attack the user and allied players. The effect is removed when the target is attacked.

Pump 1: Base Values
Pump 2: +Duration
Pump 3: +Duration
Pump 4: +Duration
Pump 5: +Duration

Transforms the user into a specific enemy for a set time. The user will obtain all combat actions of an equal level enemy, including their faction. The user will be unable to access their inventory, abilities or consumables during this time. Different creatures are available with each pump level.

Pump 1: Thrax Pistol Soldier
Pump 2: Thrax Technician
Pump 3: Bane Caretaker
Pump 4: Kael
Pump 5: Hominis Machina

Allows the use of Blade weapons, which do damage to a target at melee range. Bonus effects are available with higher pump levels; Damage Bonus, Backstab Damage (attacking a target from behind). Note that alternate attacks with a Blade use the Hand-to-Hand skill.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Backstab Damage
Pump 4: +Weapon Damage, +Backstab Damage
Pump 5: +Weapon Damage, +Backstab Damage

Sniper Sniper

Crit Wave Crit Wave Shredder Ammo Shredder Ammo Target Painting Target Painting Called Shot Called Shot Torqueshell Guns Torqueshell Guns

Buffs the user and nearby squad members with improved chances for critical hits for a set time.

Buffs the user or a single friendly target with additional damage for weapon attacks for a set time. Extra damage is applied once per interval when damage is done to the target. Different damage types are available with each pump level.

Proficiency Bonus: Each pump level gains a decrease in the interval when the extra damage is applied for each pump level a user has, regardless of what pump level is used.

Pump 1: Physical
Pump 2: EMP
Pump 3: Sonic
Pump 4: Virulent
Pump 5: Cryogenic

Debuffs a single enemy target with various effects for a set time for all attacks against the target; Reduction of Cover Protection, Bypass Armor, Armor Regeneration. Different effects and values are available with each pump level.

Pump 1: -Cover Protection
Pump 2: -Cover Protection, +Bypass Armor
Pump 3: -Cover, +Bypass Armor, -Armor Regen
Pump 4: -Cover, +Bypass Armor, -Armor Regen
Pump 5: -Cover, +Bypass Armor, -Armor Regen

Applies a debuff or DoT to a single enemy target that will activate the next time it takes damage. If the target does not take damage before a set time, the Called Shot is removed with no affect to the target. Different effects are applied with each pump level.

Pump 1: -Movement
Pump 2: -Attack Rate
Pump 3: Damage over Time
Pump 4: -Damage Output
Pump 5: +Damage Received

Allows the use of Torqueshell Gun weapons, which do damage to a target at long distances but with increased recoil. Bonus effects are available with higher pump levels; Damage Bonus, Bypass Armor.

Pump 1: Allows weapon use
Pump 2: +Weapon Damage
Pump 3: +Weapon Damage, +Bypass Armor
Pump 4: +Weapon Damage, +Bypass Armor
Pump 5: +Weapon Damage, +Bypass Armor

Demolitionist Demolitionist

Explosive Wave Explosive Wave Explosive Nanites Explosive Nanites Reality Ripper Reality Ripper Controlled Fission Controlled Fission Self Destruct Self Destruct

Damages all enemies in a radius around the user.

Applies a damage effect on a single enemy target that causes an explosion each time the enemy takes damage from any source. Effect lasts until all explosions are triggered or a set time has passed. Different damage types are available with each pump level.

Proficiency Bonus: Each pump level gains an increase to the number of explosions done for each pump level a user has, regardless of what pump level is used.

Pump 1: Sonic
Pump 2: Photonic
Pump 3: Incendiary
Pump 4: EMP
Pump 5: Virulent

Creates an effect at the feet of the user that pulls enemies toward it and damages them at intervals over a set time. Can be targeted and destroyed.

Pump 1: Base Values
Pump 2: +Area, + Duration
Pump 3: +Area, + Duration
Pump 4: +Area, + Duration
Pump 5: +Area, + Duration

Applies an effect to a single enemy target that causes them to explode once they have taken a set amount of damage, or after a set time. The explosion will damage all enemies within the blast radius.

Pump 1: +Damage, +Radius
Pump 2: +Damage, +Radius
Pump 3: +Damage, +Radius
Pump 4: +Damage, +Radius
Pump 5: +Damage, +Radius

Applies an effect to the user that marks their location and causes them to explode after a set time. User can self-detonate before time has elapsed by activating the ability again. The explosion will damage the user and all enemies within the blast radius. User will be teleported back to the marked location.

Pump 1: Base Values
Pump 2: +Damage, +Radius
Pump 3: +Damage, +Radius
Pump 4: +Damage, +Radius
Pump 5: +Damage, +Radius

Engineer Engineer

Base Wave Base Wave Turret Turret Bot Construction Bot Construction Trap Trap Feedback Feedback

Buffs the user and nearby squad members with increased damage resistance and armor regeneration for a set time.

Creates a turret at a location to assist the user in combat for a set time. Only 1 turret can be active at a time. Can be targeted and destroyed. Different types of turrets are created with each pump level.

Pump 1: Virulent
Pump 2: Physical
Pump 3: Sonic
Pump 4: EMP
Pump 5: Photonic

Creates a bot to assist the user in combat for a set time. Only 1 bot can be active at a time. Can be targeted and destroyed. Different types of bots are created with each pump level.

Pump 1: Flame Bot
Pump 2: Rocket Bot
Pump 3: Repair Bot
Pump 4: Shield Bot
Pump 5: Multi Bot

Creates a special turret in front of the user for a time. It will fire at enemies and create a high amount of hate, drawing the enemy to attack it. When it is destroyed, it damages the enemy and then disappears. Only 1 Trap turret can be active at a time. Can be targeted and destroyed. Different types of turrets are created with each pump level.

Pump 1: Physical
Pump 2: Sonic
Pump 3: EMP
Pump 4: Photonic
Pump 5: Virulent

Damages a single enemy target when they perform certain actions within a set time; Healing, Resurrection, Consumable Item Use, Combat Actions. Different actions that trigger the damage, different damage types, and enemies affected differ with each pump level.

Pump 1: All Healing, Item Use (Single Target)
Pump 2: All Combat Actions (Single Target)
Pump 3: All Healing Actions (AoE)
Pump 4: All Attack Actions (AoE)
Pump 5: All Actions (AoE)

Medic Medic

Regeneration Wave Regeneration Wave Disease Disease Mind Control Mind Control Viral Conversion Viral Conversion Resistance (ability) Resistance (ability)

Buffs the user and nearby squad members with increased Health and Power regeneration for a time.

Debuffs a single enemy target with a variety of harmful effects for a set time; Body, Mind and Spirit reductions, Stops Regeneration, Prevents Healing. Different effects are available with each pump level.

Pump 1: -Spirit
Pump 2: -Body
Pump 3: -Mind
Pump 4: Stops Health and Power Regen
Pump 5: Prevents Healing, Stops Health Regen

Debuffs a single biological enemy target in various ways that affect combat decisions for a set time: Prevent Combat, Random Attack, Attack Allies. A Pump 5 affected creature may apply Pump 2 Mind Control when attacked. Targets affected by Mind Control are temporary immune to further application of Mind Control. Affected targets are temporarily immune to Different secondary targets and effects are available with each pump level.

In PvP this will affect enemies in different ways than PvE combat: Stun, Prevent Combat Actions, Prevent Actions on Allies.

PvE
Pump 1: Flee Combat
Pump 2: Attack Allies or Enemies randomly
Pump 3: Attack Allies randomly
Pump 4: Assist User, Attack Allies
Pump 5: Assists User, Apply Mind Control 2

PvP
Pump 1: Stun
Pump 2: Prevent Combat Actions
Pump 3: Prevent Combat Actions
Pump 4: Prevent Combat & Assisting Allies
Pump 5: Prevent Combat & Assisting Allies

Buffs the user with an effect that converts all virulent weapon damage done by the user into another damage type for a set time.

Pump 1: Physical
Pump 2: Sonic
Pump 3: Cryogenic
Pump 4: Incendiary
Pump 5: EMP

Buffs the user or single friendly target with increased resistance to a single damage type for a set time. Different damage types are available with each pump level.

Proficiency Bonus: Each pump level gains an increase to the resistance buff amount for each pump level a user has, regardless of what pump level is used.

Pump 1: Virulent
Pump 2: Sonic
Pump 3: Electric
Pump 4: Cryogenic
Pump 5: Physical

Exobiologist Exobiologist

Reanimation Wave Reanimation Wave Hortimonculus Hortimonculus Cadaver Immolation Cadaver Immolation Reanimation Reanimation Create Clone Create Clone

Reanimates all nearby biological enemy corpses to assist the user in combat for a set time. Can be targeted and destroyed.

In PvP this will create a clone of the enemy player and force the enemy to revive at the nearest hospital.

Creates a plant lifeform from a single enemy corpse that will heal the user and nearby squad members at a set interval for as long as the plant is alive. Plant will increase player resistances based on highest resistance type of the target creature. Plant will also directly heal any player with direct use over a set time. Plant will decay over time, and can be targeted and destroyed.

In PvP this will force the enemy to revive at the nearest hospital.

Pump 1: Base Values
Pump 2: +Radius, +Health, -Decay, +Resistance
Pump 3: +Radius, +Health, -Decay, +Resistance
Pump 4: +Radius, +Health, -Decay, +Resistance
Pump 5: +Radius, +Health, -Decay, +Resistance

Explodes a single enemy corpse after a set time and damages all enemies within the blast radius. Effect can be canceled if the target is Cured or resurrected.

In PvP, effect can be triggered early by affected player resurrecting at Hospital.

Pump 1: +Damage, +Radius
Pump 2: +Max Damage, +Radius
Pump 3: +Max Damage, +Radius
Pump 4: +Max Damage, +Radius
Pump 5: +Max Damage, +Radius

Reanimates a single biological enemy corpse to assist the user in combat for a set time. Corpse is reanimated at a lower level than the user. Can be targeted and destroyed.

In PvP this will create a clone of the enemy player and force the enemy to revive at the nearest hospital.

Pump 1: Base Values
Pump 2: +Reanimated Creature Level
Pump 3: +Reanimated Creature Level
Pump 4: +Reanimated Creature Level
Pump 5: +Reanimated Creature Level

Creates a clone of the user to assist in combat for a set time. Only 1 clone can be active at a time. Can be targeted and destroyed.

Pump 1: Base Values
Pump 2: +Duration, +Clone Level
Pump 3: +Duration, +Clone Level
Pump 4: +Duration, +Clone Level
Pump 5: +Duration, +Clone Level

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