This is a rather extensive design of how I would like the category structure to be. It's by no means set in stone, so drop as much input as you want on the talk page.
Locations[]
Main tree[]
- Category:Foreas (planet)
- Category:Foreas logos
- Category:Foreas missions
- Category:Foreas NPCs
- Category:Foreas locations
- Category:Concordia (continent)
- Category:Concordia logos
- Category:Concordia missions
- Category:Concordia NPCs
- Category:Concordia locations
- Category:Wilderness (battlefield)
- Category:Wilderness logos
- Category:Wilderness missions
- Category:Wilderness NPCs
- Category:Wilderness locations
- Category:Caves of Donn (instance link)
- Category:Pravus Research Facility (instance link)
- Category:Crater Lake Research Facility (instance link)
- Category:Guardian Prominence (instance link)
- Category:Memory Tree Hill (area)
- ...
- Category:Divide (battlefield)
- Category:Palisades (battlefield)
- Category:Caves of Donn (instance)
- Category:Caves of Donn logos
- Category:Caves of Donn missions
- Category:Caves of Donn NPCs
- Category:Caves of Donn locations
- Category:Mar Fend Village (area)
- Category:Mar Fend Village logos
- Category:Mar Fend Village missions
- Category:Mar Fend Village NPCs
- Category:Spirit Cave (area)
- Category:Eloh Chantry (area)
- Category:Undone Fairway (area)
- Category:Vitiaded Shrine (area)
- Category:Mar Fend Village (area)
- Category:Pravus Research Facility (instance)
- Category:Crater Lake Research Facility (instance)
- Category:Guardian Prominence (instance)
- Category:Wilderness (battlefield)
- Category:Valverde (continent)
- Category:Concordia (continent)
- Category:Arieki (planet)
Notes[]
- Separate subcategory for sublocations
- Instances as primarily zones, but are also linked as sub-battlefield locations
- A breadcrumb template for category header is a given.
Issues[]
- How to handle the area that's made up of everything that isn't an area? It would probably be for the best to have a concrete category, but what to name it?
- Surroundings
- Wilderness
- Environment
- Region
- Terrain
- Territory
Locations meta[]
- Category:Planets ( Category:Foreas, Category:Arieki, ... )
- Category:Continents ( Category:Concordia, Category:Torden, ... )
- Category:Zones ( Category:Wilderness, Category:Kardash Atta Colony, ... )
- Category:Battlefields ( Category:Wilderness, Category:Plains, ... )
- Category:Instances ( Category:Caves of Donn, Category:Kardash Atta Colony, ... )
- Category:Areas ( Category:Research Outpost Alpha, Category:Alia Das, ... )
Issues[]
- How should these interconnect? Should they interconnect at all?
- Are both zone and battlefield+instance needed? Should one be removed, if so, which one?
Logos, NPC, Mission meta[]
(Just replace Logos/logos with NPCs or Missions/missions)
- Category:Foreas logos
- Category:Concordia logos
- Category:Wilderness logos
- Category:Caves of Donn logos (instance link)
- Category:Pravus Research Facility logos (instance link)
- Category:Crater Lake Research Facility logos (instance link)
- Category:Guardian Prominence logos (instance link)
- Category:Memory Tree Hill logos (area)
- ...
- Category:Divide logos
- Category:Palisades logos
- Category:Caves of Donn logos
- Category:Mar Fend Village logos
- Category:Spirit Cave logos
- Category:Eloh Chantry logos
- Category:Undone Fairway logos
- Category:Vitiaded Shrine logos
- Category:Pravus Research Facility logos
- Category:Crater Lake Research Facility logos
- Category:Guardian Prominence logos
- Category:Wilderness logos
- Category:Valverde logos
- Category:Concordia logos
- Category:Arieki logos
Notes[]
- These three are just secondary structure trees to the main location tree, they don't add any categories apart from the top one.
- This inherits the same issues as the main tree.
Items[]
- Category:Weapons
- Category:Pistols, Category:Rifles, ...
- Category:Armor
- Category:Motor Assist Armor, Category:Reflective Armor, ...
- Category:Consumables
- Category:Ammunition, Category:Grenades, med packs, trauma kits, bombs, ...
- Category:Crafting
- Category:Schematics, Category:Components
- Category:Mission items
- Category:Misc
- Category:Trash, Category:Dyes
Notes[]
- Use of "crafting" instead of "crafting items" will cause a collision with a general-purpose crafting category. I see this as a good thing, but otherwise it would be a bad idea.
Issues[]
- Should dyes go under crafting?
- What subcategories (if any) are needed for consumables?
- Naming: misc vs miscellaneous, trash vs loot
Alternate[]
If we stick to the current system with only one page per item subtype, we don't need subcategories. Then the following is more practical:
- Category:Weapons
- Category:Armor
- Category:Consumables
- Category:Crafting components
- Category:Crafting schematics
- Category:Dyes
- Category:Mission items
- Category:Trash
Characters[]
OBSOLETE: See User:Zarevak/Categories
Category:Characters (Character, Class, Skill, Ability, Attribute, ...)
- Category:Classes (Class, Recruit, Soldier, ...)
- Category:Recruit (Recruit, Recruit-related pages like guides)
- Category:Recruit skills and abilities (Lightning, Firearms, ...)
- Category:Recruit abilities (Lightning, ...)
- Category:Recruit skills (Firearms, ...)
- ...
- Category:Recruit (Recruit, Recruit-related pages like guides)
- Category:Tiers (Tier, guides, ...)
- Category:Tier 1 skills and abilities (Lightning, Firearms, ...)
- Category:Tier 1 abilities (Lightning, ...)
- Category:Tier 1 skills (Firearms, ...)
- Category:Tier 2 abilities (Rage, Decay, ...)
- Category:Tier 2 skills (Chainguns, Tools, ...)
- Category:Tier 2 skills and abilities (Rage, Tools, ...)
- ...
- Category:Skills and abilities (Lightning, Tools, Conversion, ...)
- Category:Class skills and abilities (Only subcategories)
- Category:Recruit skills and abilities, ...
- Category:Tier skills and abilities (Only subcategories)
- Category:Tier 1 skills and abilities, ...
- Category:Abilities (Lightning, ...)
- Category:Class abilities (Only subcategories)
- Category:Recruit abilities, ...
- Category:Tier abilities (Only subcategories)
- Category:Tier 1 abilities, ...
- Category:Signature abilities
- Category:Class abilities (Only subcategories)
- Category:Skills (Firearms, ...)
- Category:Class skills (Only subcategories)
- Category:Recruit skills, ...
- Category:Tier skills (Only subcategories)
- Category:Tier 1 skills, ...
- Category:Armor skills (Motor Assist Armor, ...)
- Category:Weapon skills (Firearms, ...)
- Category:Crafting skills (Engineering:Optics, ...)
- Category:Class skills (Only subcategories)
- Category:Class skills and abilities (Only subcategories)
- Category:Attributes (Attribute, guides, ...)
Notes[]
- Class skills, et al because it matches the overall naming scheme, and allows us to avoid exceptions to the capitalization guidelines (opposed to Skills by Class).
- Note that tools and hand-to-hand combat become weapon skills.
- Collapsed the Tier x categories, they are empty enough even now
Issues[]
Uses skills as common name for abilities and trainings. Might have to change to "skills and abilities" and use skills for trainings.
Other[]
- Axe Category:Modifier and subcategories, the info fits on a single page just fine.
- Axe Category:Skill Type Skills and similar dead-end, empty categories
- Most of the other high-level categories look okay, as long as they're changed to use proper capitalization.
- I'm partial to moving damage types into the Items/Weapons subtree.
- Classes doesn't belong in terminology, it should be moved up.