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*A somewhat decent ability to have activated, as the soldier will engage and fire back at troops attacking him and you. A drawback however is that the soldiers seems to suffer from extremely low attention span, which is to say they will shoot 4-5 shots into a guy, then just kinda stand around, or run back next to you. Works well for a spy, as the enemies will attack your spotter while you get free backstabs. |
*A somewhat decent ability to have activated, as the soldier will engage and fire back at troops attacking him and you. A drawback however is that the soldiers seems to suffer from extremely low attention span, which is to say they will shoot 4-5 shots into a guy, then just kinda stand around, or run back next to you. Works well for a spy, as the enemies will attack your spotter while you get free backstabs. |
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The technician seems to work well. He can healbot while you take and deal the damage. |
The technician seems to work well. He can healbot while you take and deal the damage. |
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− | {{bug|year=2008|month=03|The technician is currently a little buggy: |
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− | If you do "/cmd assist" to let him assist you and you shoot an object (like a Controlpoint Forcefield or a Testla Coil) with a Rifle, Blade or Pistol you have to relog because the following things will happen after and with the attack: you don't deal damage, no ammo is reduced, you can't put off weapon, can't switch weapon, can't talk to npcs, can't use skills, can't trade with player, can't reload, can't use items.}} |
Latest revision as of 14:33, 17 January 2009
Overview[]
Spotter | ||||||
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Logos Required | ||||||
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Spotter is a ability of the Ranger class.
- "Utilize the power of Logos to tap into the Waypoint Network, bringing an ally on the battlefield to provide combat support. Once the ability's energy is expended the ally will return to base. While active the Spotter will enhance your Radar by negating the effects of stealth technologies. Increasing the Pump will add to ALL spotters ability to see enemy stealthers. Each pump level utilizes a different kind of spotter.
Usage[]
As you use the ability, just like the description says, one NPC AFS soldier beams in. what the description doesn't say, however, is that the npc will follow you and will have the same level as the person using the ability.
Progression[]
Level | 1 (I) | 2 (II) | 3 (III) | 4 (IV) | 5 (V) |
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Name | Pistoleer | Rifleman | Technician | Grenadier | Chaingunner |
Power Cost | 75 | 100 | 125 | 150 | 175 |
Weapons Grade Micromech Cost | 20 | ||||
Duration | 15 minutes | ||||
Recharge | 15 seconds after the death of summon | ||||
Detect Stealthed Enemies (by the higher level learned) | 15m | 30m | 45m | 60m | 75m |
Analysis[]
- A somewhat decent ability to have activated, as the soldier will engage and fire back at troops attacking him and you. A drawback however is that the soldiers seems to suffer from extremely low attention span, which is to say they will shoot 4-5 shots into a guy, then just kinda stand around, or run back next to you. Works well for a spy, as the enemies will attack your spotter while you get free backstabs.
The technician seems to work well. He can healbot while you take and deal the damage.