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In v. notes: Rushing Blow: Incrementally reduced recovery time on pumps 3-5, adds value to the higher pump levels being used in close combat, and tool tips corrected to fit.



Rushing Blow
Rushing Blow
Class: Commando Commando
Tier: 3
Logos Required
Self (logos) Self
Projectile (logos) Projectile
Attack (logos) Attack
Rushing Blow is an ability of the Commando class.
Utilize command of Logos to propel yourself forcefully into an opponent using a burst of kinetic energy.
Causes heavy damage, knockback and stun to the target, but may cause damage to the user.

Usage Edit

Requires that you have a line of sight towards the intended target and you are within your respective skill levels range. Fairly effective way of closing the gap to a target. Another effective use for this ability is to damage a target to approximately 1/4 of its health, and finish it off. This enables you to deliver a deathblow much quicker if the effect triggers on the charge. You can not use this ability on a target that is already in deathshock mode.

Another useful aspect of this ability is fast travel. For instance, if you can target an enemy on top of a cliff ledge you can fly up to his position. Conversely, if you are stuck on top of a mountain and can see a neutral or enemy target, you can use Rushing Blow to charge down to their position without taking any falling damage.

Bug Bug! Using Rushing Blow removes netgun root and the aforementioned fast travel trick can get you into places where you shouldn't be. For example, stuck inside a Bane Cannon wreck or terrain.

Progression Edit

Level 1 (I) 2 (II) 3 (III) 4 (IV) 5 (V)
Name Rushing Blow I Rushing Blow II Rushing Blow III Rushing Blow IV Rushing Blow V
Damage medium medium-high high very high extreme
Maximum Distance 20m 30m 40m 50m 60m
Knockback Force 3m 6m 9m 12m 15m
Power Cost 50 60 70 80 90
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