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In v.188.8.131.52 notes: Rushing Blow: Incrementally reduced recovery time on pumps 3-5, adds value to the higher pump levels being used in close combat, and tool tips corrected to fit.
- Utilize command of Logos to propel yourself forcefully into an opponent using a burst of kinetic energy.
- Causes heavy damage, knockback and stun to the target, but may cause damage to the user.
Requires that you have a line of sight towards the intended target and you are within your respective skill levels range. Fairly effective way of closing the gap to a target. Another effective use for this ability is to damage a target to approximately 1/4 of its health, and finish it off. This enables you to deliver a deathblow much quicker if the effect triggers on the charge. You can not use this ability on a target that is already in deathshock mode.
Another useful aspect of this ability is fast travel. For instance, if you can target an enemy on top of a cliff ledge you can fly up to his position. Conversely, if you are stuck on top of a mountain and can see a neutral or enemy target, you can use Rushing Blow to charge down to their position without taking any falling damage.
|Level||1 (I)||2 (II)||3 (III)||4 (IV)||5 (V)|
|Name||Rushing Blow I||Rushing Blow II||Rushing Blow III||Rushing Blow IV||Rushing Blow V|