
Level
Overview[]
A character's Level is a reflection of its experience (XP) in the game. As a player defeats enemies and completes missions he or she gains more experience and, as a result, higher levels. In turn, as the character goes up in level, it increases its attributes and gains access to a wider array of Classes, Abilities and Trainings, making the character grow stronger overall.
With every level, each of the three primary attributes (Body, Mind and Spirit) will automatically increase. The increase varies depending on what race the character has chosen, as follows:
Race | Body | Mind | Spirit |
---|---|---|---|
Human | +2 | +2 | +2 |
Forean Hybrid | +1 | +3 | +2 |
Brann Hybrid | +1 | +1 | +4 |
Thrax Hybrid | +3 | +1 | +2 |
In addition to these automatic attribute increases, characters of all races gain 3 attribute points with every level which they may spend freely among the aforementioned primary attributes.
Furthermore, with every level the character gains 2 training points, which they may spend freely to improve their Abilities and Trainings.
At every Tier, a major waypoint in level advancement which occurs at levels 5, 15 and 30, the player gains access to new Classes. At this point they must choose one of two career paths as detailed on the class tree. They will also gain 2 extra training points in addition to the usual 2 for gaining a new level.
When a character reaches level 50 they will gain 4 extra training points in addition to the usual 2.
Level chart[]
The following chart shows how much experience is needed for each level:
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