Fire Support
Fire Support
Type: Ability
Class: Ranger Ranger
Tier: 3
Logos Required
Communication Communication
Area Area
Damage Damage


Fire Support is a ability of the Ranger class.

"HQ has tactical weapons such as various bombs and ion cannons on hand and ready for a Ranger to call into use. By using Micromech, the Ranger can flag areas or specific enemies with beacons to be the targets of these weapons. Once a beacon is in place, a delay occurs while the weapons are propped and then teleported through logos to the target.

All ranks have an activation time of 0.666 seconds and a cooldown of 15 seconds.


Level 1 (I) 2 (II) 3 (III) 4 (IV) 5 (IV)
Type Carpet Bombing Ion Beam Carpet Bombing Ion Beam Flame Wall
Range 60 meters 100 meters 60 meters 100 meters 60 meters
Radius 15 meters 2 meters 15 meters 4 meters 10 meters
Target zone width 25 meters
Bomb count 1 2 1
Stun duration 4 sec 6 sec
Burn duration 10 sec
Damage Very high High Very high High Very high
Damage type Physical Physical Physical Physical Incendiary
Delay 2.5 sec 2.5 sec 5 sec 2.5 sec 2.5 sec
Power cost 30 60 90 120 150
Weapons Grade Micromech 1 2 3 4 5


There are three different types of Fire Support available - Carpet Bombing (ranks 1 and 3), Ion Beam (ranks 2 and 4) and Fire Wall (rank 5).

Carpet Bombing drops a series of bombs on a targeted location, instantly dealing huge damage to everything in the area. Rank 1 drops a single cluster of bombs at the specified point, while rank 3 drops two clusters of bombs 25 meters apart, in a horizontal line perpendicular to the direction your character is facing. The radius of each cluster is 15 meters, so the zones will overlap slightly with rank 3. Excellent to use anywhere large clumps of enemies can be found. Control Point defense is ideal, as there are often several targets within bombing range of a single cluster bomb.

Ion Beam fires a beam of light onto a targeted enemy. The damage done is much lower than with Carpet Bombing, and the primary advantage is that it stuns the target for several seconds.

Flame Wall drops a line of napalm onto the ground which burns for 10 seconds, dealing heavy damage to any enemy units which stay within the burn radius. Very powerful when enemy units are clustered together and standing still.

Note that since Fire Support is teleported to the targeted location using Logos it is possible to use this ability while underground, but if there isn't enough ceiling clearance you may find that the ability hits the roof above the target and deals no damage.