A damage type - as the name says - is a type of damage. Each damage type has a different visual effect in the game, but also, for each type of damage each creature in the game has a different damage resistance.
Finding out which damage type a creature is vulnerable against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like Shield Drones are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The Society of Xenobiologists has studied many species and may provide the player with valuable information regarding their weaknesses.
Medic ability Immunity can be used to make allies immune to specific damage types and Ranger ability Polarity Field can be used to alter the damage resistances of enemies.
List of damage types
The following are the damage types in the game:
Damage type name | Alternative names | Damage sources | Notes | Strong against |
Fire | Pyro, Incendiary, Exothermic | Fire and other forms of extreme heat | Small chance to set the target on fire, causing additional damage over time. | Some creatures |
Electric | Electrical, Energy | Electrical sources | Warnet, Machina, Technicians immune | Most targets |
Ice | Cryo, Cryogenic, Endothermic | Ice and other forms of extreme cold | Small chance to freeze the target, similar to a brief stun. | Fire-based creatures |
Sonic | Concussive | Powerful concussive forces and extreme-decibel sounds | Small chance to knockback the target. | ... |
Virulent | Poison | Poisons, toxins, and invasive microorganisms | Ineffective against all types of machines. Directly affects health pool, bypassing armor. | Living targets |
Laser | Photonic, Flash, Light | Laser and other electromagnetic radiation sources | Small chance to cause a Crit Light debuff, which increases the target's critical hit vulnerability. | Most targets |
EMP | EM, Pulse | Intense magnetic fields | Ineffective against biological health. | Shields, mechanical |
Physical | Kinetic | Bullets, shrapnel, and other kinetic sources | ... | Most targets |
Non-combat damage
There are three non-combat damage types:
- Environmental - commonly known as fall damage; hurts health directly rather than armor
- System - experienced when falling off the map (for example the Abyssal Zone in Plains), or going into certain areas (like the Howling Maw Volcano); hurts health directly rather than armor, kills instantly
- Unspecified - various damages from scripted events (mortar hits in certain areas like between Irendas Penal Colony and Geyser Chimney Basin in Plains; detonators used in certain missions, explosive barrels in certain bases)