TaRapedia
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A [[damage type]] - as the name says - is a type of damage. Each damage type has a different visual effect in the game, but also, for each type of damage each creature in the game has a different [[damage resistance]].
+
A '''damage type''' - as the name says - is a type of [[damage]]. Each damage type has a different visual effect in the game, but also, for each type of damage each creature in the game has a different [[damage resistance]].
   
Finding out which damage type a creature is vulnerable against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like [[Shield Drone]]s are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The [[Society of Xenobiologists]] has studied many species and may provide the player with valuable information regarding their weaknesses.
+
Finding out which damage type a creature is [[Mob Weaknesses|vulnerable]] against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like [[Shield Drone]]s are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The [[Society of Xenobiologists]] has studied many species and may provide the player with valuable information regarding their weaknesses.
   
  +
Medic ability [[Resistance (ability)|Resistance]] can be used to make allies immune to specific damage types and Ranger ability [[Polarity Field]] can be used to alter the damage resistances of enemies.
== Damage type list==
 
The following are all damage types in the game:
 
{| width=75%
 
|- bgcolor="#13141a"
 
!align=center|<font color='gold'>Damage type name</font>
 
!align=center|<font color='gold'>Alternative names</font>
 
!align=center|<font color='gold'>Damage sources</font>
 
!align=center|<font color='gold'>Notes</font>
 
!align=center|<font color='gold'>Strong against</font>
 
   
  +
== List of damage types ==
|- bgcolor="#14182b"
 
  +
The following are the damage types in the game. For more details about the critical hit effects, see [[Critical Hit]].
!align=center|<font color='white'>{{Icon|Fire}}</font>
 
!align=center|<font color='white'>Pyro, Incendiary</font>
 
!align=center|<font color='white'>Fire and other forms of extreme heat</font>
 
!align=center|<font color='white'>...</font>
 
!align=center|<font color='white'>Some creatures</font>
 
   
  +
{| {{Table/Heading}}
|- bgcolor="#13141a"
 
  +
|- {{Table/TopBar}}
!align=center|<font color='white'>{{Icon|Electric}}</font>
 
  +
|{{Table/HighlightCell}}|Damage type name
!align=center|<font color='white'>Electrical, Energy</font>
 
  +
|{{Table/HighlightCell}}|Alternative names
!align=center|<font color='white'>Electrical sources</font>
 
  +
|{{Table/HighlightCell}}|Damage sources
!align=center|<font color='white'>...</font>
 
  +
|{{Table/HighlightCell}}|Notes
!align=center|<font color='white'>...</font>
 
   
  +
|-
|- bgcolor="#14182b"
 
  +
|{{Icon|Fire}}
!align=center|<font color='white'>{{Icon|Ice}}</font>
 
  +
|Pyro, Incendiary, Exothermic
!align=center|<font color='white'>Cryo(genic)</font>
 
!align=center|<font color='white'>Ice and other forms of extreme cold</font>
+
|Fire and other forms of extreme heat
  +
|Strong against [[Thrax]]. Crit triggers [[DOT]] effect.
!align=center|<font color='white'>Can freeze</font>
 
!align=center|<font color='white'>...</font>
 
   
  +
|-
|- bgcolor="#13141a"
 
  +
|{{Icon|Electric}}
!align=center|<font color='white'>{{Icon|Sonic}}</font>
 
  +
|Electrical, Energy
!align=center|<font color='white'>Concussive</font>
 
  +
|Electrical sources
!align=center|<font color='white'>Powerful concussive forces and extreme-decibel sounds</font>
 
  +
|Many enemies are immune, but good against the rest, among them [[strider]]s. Crit triggers Arc similar to [[Lightning]]
!align=center|<font color='white'>Can stun</font>
 
!align=center|<font color='white'>...</font>
 
   
  +
|-
|- bgcolor="#14182b"
 
  +
|{{Icon|Ice}}
!align=center|<font color='white'>{{Icon|Virulent}}</font>
 
  +
|Cryo, Cryogenic, Endothermic
!align=center|<font color='white'>-</font>
 
  +
|Ice and other forms of extreme cold
!align=center|<font color='white'>Poisons, toxins, and invasive microorganisms</font>
 
  +
|Strong against fire-based creatures. Crit triggers [[stun]] effect.
!align=center|<font color='white'></font>
 
!align=center|<font color='white'>Living targets</font>
 
   
  +
|-
|- bgcolor="#13141a"
 
  +
|{{Icon|Sonic}}
!align=center|<font color='white'>{{Icon|Laser}}</font>
 
  +
|Concussive
!align=center|<font color='white'>Photonic, Flash</font>
 
  +
|Powerful concussive forces and extreme-decibel sounds
!align=center|<font color='white'>Laser and other electromagnetic radiation sources</font>
 
  +
|Built-in crowd control, crit causes [[knockback]].
!align=center|<font color='white'>...</font>
 
!align=center|<font color='white'>Most targets</font>
 
   
  +
|-
|- bgcolor="#14182b"
 
  +
|{{Icon|Virulent}}
!align=center|<font color='white'>{{Icon|EMP}}</font>
 
  +
|Poison
!align=center|<font color='white'>EM, Pulse</font>
 
  +
|Poisons, toxins, and invasive microorganisms
!align=center|<font color='white'>Intense magnetic fields</font>
 
  +
|Armor piercing (but effect reduced by armor state). Machines are immune. Crit triggers a snare effect.
!align=center|<font color='white'>...</font>
 
!align=center|<font color='white'>Shields, Mechanical</font>
 
   
  +
|-
|- bgcolor="#13141a"
 
  +
|{{Icon|Laser}}
!align=center|<font color='white'>{{Icon|Physical}}</font>
 
  +
|Photonic, Flash, Light
!align=center|<font color='white'>-</font>
 
  +
|Laser and other electromagnetic radiation sources
!align=center|<font color='white'>Bullets, shrapnel, and other kinetic sources</font>
 
  +
|Generally effective damage. Crit reduces target's ranged damage.
!align=center|<font color='white'>...</font>
 
  +
!align=center|<font color='white'>Most targets</font>
 
  +
|-
  +
|{{Icon|EMP}}
  +
|EM, Pulse
  +
|Intense magnetic fields
  +
|Bypass external shields, like [[Shield Drone]]s. Can only damage health of machines. Crit will temporarily stop armor regen.
  +
  +
|-
  +
|{{Icon|Physical}}
  +
|Kinetic
  +
|Bullets, shrapnel, and other kinetic sources
  +
|Cheap and reliable. <del>Crit causes armor-piercing [[DOT]] effect.</del> Crit causes double damage and can go directly to health. Often has bigger magazine size.
 
|}
 
|}
  +
  +
  +
  +
== Enemy Weaknesses / Resistances by Damage Type ==
  +
  +
To help choose your damage type, here is a list of enemies that are weak (-25% armor decrease), resistant (+25% armor bonus), and immune (+100% armor bonus) to each damage type. EMP is not included, since it is merely a list of all mechanical (weak) and biological (immune) enemies.
  +
  +
  +
  +
'''''Physical'''''
  +
  +
'''Immune:'''
  +
  +
Kael
  +
  +
Juggernaut
  +
  +
Swamp Grubber
  +
  +
'''Resistant:'''
  +
  +
Atta
  +
  +
Boargar
  +
  +
Fithik
  +
  +
'''Weak:'''
  +
  +
Thrax Commando
  +
  +
Caretaker
  +
  +
Warnet
  +
  +
  +
'''''Fire'''''
  +
  +
'''Immune:'''
  +
  +
Kael
  +
  +
Forean Machina
  +
  +
Atta
  +
  +
Boargar
  +
  +
Flare Gasher
  +
  +
'''Resistant:'''
  +
  +
Thrax Commando
  +
  +
Lightbender
  +
  +
Thrax Technician
  +
  +
'''Weak:'''
  +
  +
Thrax Soldier
  +
  +
Swamp Grubber
  +
  +
Mox
  +
  +
Miasma
  +
  +
  +
'''''Ice'''''
  +
  +
'''Immune:'''
  +
  +
Forean Machina
  +
  +
Maw
  +
  +
'''Resistant:'''
  +
  +
Lightbender
  +
  +
Thrax Technician
  +
  +
'''Weak:'''
  +
  +
Mox
  +
  +
  +
'''''Electric'''''
  +
  +
'''Immune:'''
  +
  +
Thrax Hunter
  +
  +
Thrax Technician
  +
  +
Shield Drone
  +
  +
Linker
  +
  +
Stalker
  +
  +
Hominus Machina
  +
  +
Atta
  +
  +
Mox
  +
  +
Warnet
  +
  +
Beam Manta
  +
  +
'''Resistant:'''
  +
  +
Caretaker
  +
  +
'''Weak:'''
  +
  +
Lightbender
  +
  +
Howler
  +
  +
Strider
  +
  +
Juggernaut
  +
  +
Xanx
  +
  +
Boargar
  +
  +
Lasher
  +
  +
  +
'''''Laser'''''
  +
  +
'''Immune:'''
  +
  +
Lightbender
  +
  +
Strider
  +
  +
'''Resistant:'''
  +
  +
Caretaker
  +
  +
'''Weak:'''
  +
  +
Thrax Technician
  +
  +
Kael
  +
  +
Stalker
  +
  +
Atta
  +
  +
Fithik
  +
  +
  +
'''''Sonic'''''
  +
  +
'''Immune:'''
  +
  +
Howler
  +
  +
Predator
  +
  +
Hominus Machina
  +
  +
'''Resistant:'''
  +
  +
Thrax Soldier
  +
  +
'''Weak:'''
  +
  +
Lightbender
  +
  +
Boargar
  +
  +
Amoeboid
  +
  +
  +
  +
'''''Virulent'''''
  +
  +
'''Immune:'''
  +
  +
Caretaker
  +
  +
Xanx
  +
  +
Amoeboid
  +
  +
'''Resistant:'''
  +
  +
'''Weak:'''
  +
  +
Thrax Hunter
  +
  +
Juggernaut
  +
  +
  +
  +
== Non-combat damage ==
  +
There are three non-combat damage types:
  +
* Environmental - commonly known as fall damage; hurts [[health]] directly rather than [[armor]]
  +
* System - experienced when falling off the map (for example the [[Abyssal Zone]] in [[Plains]]), or going into certain areas (like the [[Howling Maw Volcano]]); hurts [[health]] directly rather than [[armor]], kills instantly
  +
* Unspecified - various damages from scripted events (mortar hits in certain areas like between [[Irendas Penal Colony]] and [[Geyser Chimney Basin]] in Plains; detonators used in certain missions, explosive barrels in certain bases)
  +
   
 
[[Category:Terminology]]
 
[[Category:Terminology]]

Latest revision as of 18:28, 2 November 2008

A damage type - as the name says - is a type of damage. Each damage type has a different visual effect in the game, but also, for each type of damage each creature in the game has a different damage resistance.

Finding out which damage type a creature is vulnerable against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like Shield Drones are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The Society of Xenobiologists has studied many species and may provide the player with valuable information regarding their weaknesses.

Medic ability Resistance can be used to make allies immune to specific damage types and Ranger ability Polarity Field can be used to alter the damage resistances of enemies.

List of damage types[]

The following are the damage types in the game. For more details about the critical hit effects, see Critical Hit.

Damage type name Alternative names Damage sources Notes
Fire Fire Pyro, Incendiary, Exothermic Fire and other forms of extreme heat Strong against Thrax. Crit triggers DOT effect.
Electric Electric Electrical, Energy Electrical sources Many enemies are immune, but good against the rest, among them striders. Crit triggers Arc similar to Lightning
Ice Ice Cryo, Cryogenic, Endothermic Ice and other forms of extreme cold Strong against fire-based creatures. Crit triggers stun effect.
Sonic Sonic Concussive Powerful concussive forces and extreme-decibel sounds Built-in crowd control, crit causes knockback.
Virulent Virulent Poison Poisons, toxins, and invasive microorganisms Armor piercing (but effect reduced by armor state). Machines are immune. Crit triggers a snare effect.
Laser Laser Photonic, Flash, Light Laser and other electromagnetic radiation sources Generally effective damage. Crit reduces target's ranged damage.
EMP EMP EM, Pulse Intense magnetic fields Bypass external shields, like Shield Drones. Can only damage health of machines. Crit will temporarily stop armor regen.
Physical Physical Kinetic Bullets, shrapnel, and other kinetic sources Cheap and reliable. Crit causes armor-piercing DOT effect. Crit causes double damage and can go directly to health. Often has bigger magazine size.


Enemy Weaknesses / Resistances by Damage Type[]

To help choose your damage type, here is a list of enemies that are weak (-25% armor decrease), resistant (+25% armor bonus), and immune (+100% armor bonus) to each damage type. EMP is not included, since it is merely a list of all mechanical (weak) and biological (immune) enemies.


Physical

Immune:

Kael

Juggernaut

Swamp Grubber

Resistant:

Atta

Boargar

Fithik

Weak:

Thrax Commando

Caretaker

Warnet


Fire

Immune:

Kael

Forean Machina

Atta

Boargar

Flare Gasher

Resistant:

Thrax Commando

Lightbender

Thrax Technician

Weak:

Thrax Soldier

Swamp Grubber

Mox

Miasma


Ice

Immune:

Forean Machina

Maw

Resistant:

Lightbender

Thrax Technician

Weak:

Mox


Electric

Immune:

Thrax Hunter

Thrax Technician

Shield Drone

Linker

Stalker

Hominus Machina

Atta

Mox

Warnet

Beam Manta

Resistant:

Caretaker

Weak:

Lightbender

Howler

Strider

Juggernaut

Xanx

Boargar

Lasher


Laser

Immune:

Lightbender

Strider

Resistant:

Caretaker

Weak:

Thrax Technician

Kael

Stalker

Atta

Fithik


Sonic

Immune:

Howler

Predator

Hominus Machina

Resistant:

Thrax Soldier

Weak:

Lightbender

Boargar

Amoeboid


Virulent

Immune:

Caretaker

Xanx

Amoeboid

Resistant:

Weak:

Thrax Hunter

Juggernaut


Non-combat damage[]

There are three non-combat damage types:

  • Environmental - commonly known as fall damage; hurts health directly rather than armor
  • System - experienced when falling off the map (for example the Abyssal Zone in Plains), or going into certain areas (like the Howling Maw Volcano); hurts health directly rather than armor, kills instantly
  • Unspecified - various damages from scripted events (mortar hits in certain areas like between Irendas Penal Colony and Geyser Chimney Basin in Plains; detonators used in certain missions, explosive barrels in certain bases)