(Adding a list of enemy weaknesses / resistances) |
|||
(8 intermediate revisions by 6 users not shown) | |||
Line 3: | Line 3: | ||
Finding out which damage type a creature is [[Mob Weaknesses|vulnerable]] against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like [[Shield Drone]]s are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The [[Society of Xenobiologists]] has studied many species and may provide the player with valuable information regarding their weaknesses. |
Finding out which damage type a creature is [[Mob Weaknesses|vulnerable]] against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like [[Shield Drone]]s are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The [[Society of Xenobiologists]] has studied many species and may provide the player with valuable information regarding their weaknesses. |
||
− | Medic ability [[ |
+ | Medic ability [[Resistance (ability)|Resistance]] can be used to make allies immune to specific damage types and Ranger ability [[Polarity Field]] can be used to alter the damage resistances of enemies. |
== List of damage types == |
== List of damage types == |
||
− | The following are the damage types in the game |
+ | The following are the damage types in the game. For more details about the critical hit effects, see [[Critical Hit]]. |
+ | |||
− | (Extra effects are usually activated by Critical Hits) |
||
{| {{Table/Heading}} |
{| {{Table/Heading}} |
||
− | |-{{Table/TopBar}} |
+ | |- {{Table/TopBar}} |
|{{Table/HighlightCell}}|Damage type name |
|{{Table/HighlightCell}}|Damage type name |
||
|{{Table/HighlightCell}}|Alternative names |
|{{Table/HighlightCell}}|Alternative names |
||
|{{Table/HighlightCell}}|Damage sources |
|{{Table/HighlightCell}}|Damage sources |
||
|{{Table/HighlightCell}}|Notes |
|{{Table/HighlightCell}}|Notes |
||
− | |{{Table/HighlightCell}}|Strong against |
||
|- |
|- |
||
Line 20: | Line 19: | ||
|Pyro, Incendiary, Exothermic |
|Pyro, Incendiary, Exothermic |
||
|Fire and other forms of extreme heat |
|Fire and other forms of extreme heat |
||
+ | |Strong against [[Thrax]]. Crit triggers [[DOT]] effect. |
||
− | |Small chance to set the target on fire, causing additional [[DOT|damage over time]]. |
||
− | |Some creatures |
||
|- |
|- |
||
Line 27: | Line 25: | ||
|Electrical, Energy |
|Electrical, Energy |
||
|Electrical sources |
|Electrical sources |
||
+ | |Many enemies are immune, but good against the rest, among them [[strider]]s. Crit triggers Arc similar to [[Lightning]] |
||
− | |... |
||
− | |Most targets |
||
|- |
|- |
||
Line 34: | Line 31: | ||
|Cryo, Cryogenic, Endothermic |
|Cryo, Cryogenic, Endothermic |
||
|Ice and other forms of extreme cold |
|Ice and other forms of extreme cold |
||
+ | |Strong against fire-based creatures. Crit triggers [[stun]] effect. |
||
− | |Small chance to [[Crowd Control|freeze]] the target, similar to a brief stun. |
||
− | |Fire-based creatures |
||
|- |
|- |
||
Line 41: | Line 37: | ||
|Concussive |
|Concussive |
||
|Powerful concussive forces and extreme-decibel sounds |
|Powerful concussive forces and extreme-decibel sounds |
||
− | | |
+ | |Built-in crowd control, crit causes [[knockback]]. |
− | |... |
||
|- |
|- |
||
Line 48: | Line 43: | ||
|Poison |
|Poison |
||
|Poisons, toxins, and invasive microorganisms |
|Poisons, toxins, and invasive microorganisms |
||
+ | |Armor piercing (but effect reduced by armor state). Machines are immune. Crit triggers a snare effect. |
||
− | |Ineffective against all types of machines. Directly affects health pool, bypassing armor. |
||
− | |Living targets |
||
|- |
|- |
||
Line 55: | Line 49: | ||
|Photonic, Flash, Light |
|Photonic, Flash, Light |
||
|Laser and other electromagnetic radiation sources |
|Laser and other electromagnetic radiation sources |
||
+ | |Generally effective damage. Crit reduces target's ranged damage. |
||
− | |Small chance to cause a 2 or 3 second duration [[Crit Light]] [[debuff]], which increases the target's critical hit vulnerability. |
||
− | |Most targets |
||
|- |
|- |
||
Line 62: | Line 55: | ||
|EM, Pulse |
|EM, Pulse |
||
|Intense magnetic fields |
|Intense magnetic fields |
||
+ | |Bypass external shields, like [[Shield Drone]]s. Can only damage health of machines. Crit will temporarily stop armor regen. |
||
− | |Ineffective against biological health. |
||
− | |Shields, mechanical |
||
|- |
|- |
||
Line 69: | Line 61: | ||
|Kinetic |
|Kinetic |
||
|Bullets, shrapnel, and other kinetic sources |
|Bullets, shrapnel, and other kinetic sources |
||
+ | |Cheap and reliable. <del>Crit causes armor-piercing [[DOT]] effect.</del> Crit causes double damage and can go directly to health. Often has bigger magazine size. |
||
− | |... |
||
− | |Most targets |
||
|} |
|} |
||
+ | |||
+ | |||
+ | |||
+ | == Enemy Weaknesses / Resistances by Damage Type == |
||
+ | |||
+ | To help choose your damage type, here is a list of enemies that are weak (-25% armor decrease), resistant (+25% armor bonus), and immune (+100% armor bonus) to each damage type. EMP is not included, since it is merely a list of all mechanical (weak) and biological (immune) enemies. |
||
+ | |||
+ | |||
+ | |||
+ | '''''Physical''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Kael |
||
+ | |||
+ | Juggernaut |
||
+ | |||
+ | Swamp Grubber |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | Atta |
||
+ | |||
+ | Boargar |
||
+ | |||
+ | Fithik |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Thrax Commando |
||
+ | |||
+ | Caretaker |
||
+ | |||
+ | Warnet |
||
+ | |||
+ | |||
+ | '''''Fire''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Kael |
||
+ | |||
+ | Forean Machina |
||
+ | |||
+ | Atta |
||
+ | |||
+ | Boargar |
||
+ | |||
+ | Flare Gasher |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | Thrax Commando |
||
+ | |||
+ | Lightbender |
||
+ | |||
+ | Thrax Technician |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Thrax Soldier |
||
+ | |||
+ | Swamp Grubber |
||
+ | |||
+ | Mox |
||
+ | |||
+ | Miasma |
||
+ | |||
+ | |||
+ | '''''Ice''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Forean Machina |
||
+ | |||
+ | Maw |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | Lightbender |
||
+ | |||
+ | Thrax Technician |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Mox |
||
+ | |||
+ | |||
+ | '''''Electric''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Thrax Hunter |
||
+ | |||
+ | Thrax Technician |
||
+ | |||
+ | Shield Drone |
||
+ | |||
+ | Linker |
||
+ | |||
+ | Stalker |
||
+ | |||
+ | Hominus Machina |
||
+ | |||
+ | Atta |
||
+ | |||
+ | Mox |
||
+ | |||
+ | Warnet |
||
+ | |||
+ | Beam Manta |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | Caretaker |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Lightbender |
||
+ | |||
+ | Howler |
||
+ | |||
+ | Strider |
||
+ | |||
+ | Juggernaut |
||
+ | |||
+ | Xanx |
||
+ | |||
+ | Boargar |
||
+ | |||
+ | Lasher |
||
+ | |||
+ | |||
+ | '''''Laser''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Lightbender |
||
+ | |||
+ | Strider |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | Caretaker |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Thrax Technician |
||
+ | |||
+ | Kael |
||
+ | |||
+ | Stalker |
||
+ | |||
+ | Atta |
||
+ | |||
+ | Fithik |
||
+ | |||
+ | |||
+ | '''''Sonic''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Howler |
||
+ | |||
+ | Predator |
||
+ | |||
+ | Hominus Machina |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | Thrax Soldier |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Lightbender |
||
+ | |||
+ | Boargar |
||
+ | |||
+ | Amoeboid |
||
+ | |||
+ | |||
+ | |||
+ | '''''Virulent''''' |
||
+ | |||
+ | '''Immune:''' |
||
+ | |||
+ | Caretaker |
||
+ | |||
+ | Xanx |
||
+ | |||
+ | Amoeboid |
||
+ | |||
+ | '''Resistant:''' |
||
+ | |||
+ | '''Weak:''' |
||
+ | |||
+ | Thrax Hunter |
||
+ | |||
+ | Juggernaut |
||
+ | |||
+ | |||
== Non-combat damage == |
== Non-combat damage == |
Latest revision as of 18:28, 2 November 2008
A damage type - as the name says - is a type of damage. Each damage type has a different visual effect in the game, but also, for each type of damage each creature in the game has a different damage resistance.
Finding out which damage type a creature is vulnerable against helps greatly in defeating it. In some cases it's intuitive, for example it's not hard to guess that robotic machinery like Shield Drones are immune against virulent damage, but strongly affected by EMP damage. In other cases it's hard to find out. The Society of Xenobiologists has studied many species and may provide the player with valuable information regarding their weaknesses.
Medic ability Resistance can be used to make allies immune to specific damage types and Ranger ability Polarity Field can be used to alter the damage resistances of enemies.
List of damage types[]
The following are the damage types in the game. For more details about the critical hit effects, see Critical Hit.
Damage type name | Alternative names | Damage sources | Notes |
Fire | Pyro, Incendiary, Exothermic | Fire and other forms of extreme heat | Strong against Thrax. Crit triggers DOT effect. |
Electric | Electrical, Energy | Electrical sources | Many enemies are immune, but good against the rest, among them striders. Crit triggers Arc similar to Lightning |
Ice | Cryo, Cryogenic, Endothermic | Ice and other forms of extreme cold | Strong against fire-based creatures. Crit triggers stun effect. |
Sonic | Concussive | Powerful concussive forces and extreme-decibel sounds | Built-in crowd control, crit causes knockback. |
Virulent | Poison | Poisons, toxins, and invasive microorganisms | Armor piercing (but effect reduced by armor state). Machines are immune. Crit triggers a snare effect. |
Laser | Photonic, Flash, Light | Laser and other electromagnetic radiation sources | Generally effective damage. Crit reduces target's ranged damage. |
EMP | EM, Pulse | Intense magnetic fields | Bypass external shields, like Shield Drones. Can only damage health of machines. Crit will temporarily stop armor regen. |
Physical | Kinetic | Bullets, shrapnel, and other kinetic sources | Cheap and reliable. |
Enemy Weaknesses / Resistances by Damage Type[]
To help choose your damage type, here is a list of enemies that are weak (-25% armor decrease), resistant (+25% armor bonus), and immune (+100% armor bonus) to each damage type. EMP is not included, since it is merely a list of all mechanical (weak) and biological (immune) enemies.
Physical
Immune:
Kael
Juggernaut
Swamp Grubber
Resistant:
Atta
Boargar
Fithik
Weak:
Thrax Commando
Caretaker
Warnet
Fire
Immune:
Kael
Forean Machina
Atta
Boargar
Flare Gasher
Resistant:
Thrax Commando
Lightbender
Thrax Technician
Weak:
Thrax Soldier
Swamp Grubber
Mox
Miasma
Ice
Immune:
Forean Machina
Maw
Resistant:
Lightbender
Thrax Technician
Weak:
Mox
Electric
Immune:
Thrax Hunter
Thrax Technician
Shield Drone
Linker
Stalker
Hominus Machina
Atta
Mox
Warnet
Beam Manta
Resistant:
Caretaker
Weak:
Lightbender
Howler
Strider
Juggernaut
Xanx
Boargar
Lasher
Laser
Immune:
Lightbender
Strider
Resistant:
Caretaker
Weak:
Thrax Technician
Kael
Stalker
Atta
Fithik
Sonic
Immune:
Howler
Predator
Hominus Machina
Resistant:
Thrax Soldier
Weak:
Lightbender
Boargar
Amoeboid
Virulent
Immune:
Caretaker
Xanx
Amoeboid
Resistant:
Weak:
Thrax Hunter
Juggernaut
Non-combat damage[]
There are three non-combat damage types:
- Environmental - commonly known as fall damage; hurts health directly rather than armor
- System - experienced when falling off the map (for example the Abyssal Zone in Plains), or going into certain areas (like the Howling Maw Volcano); hurts health directly rather than armor, kills instantly
- Unspecified - various damages from scripted events (mortar hits in certain areas like between Irendas Penal Colony and Geyser Chimney Basin in Plains; detonators used in certain missions, explosive barrels in certain bases)