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This article is a "stub", that means key elements are incomplete, work in progress, or missing completely. You can help TaRapedia by expanding it. Once the missing elements have been filled in, please remove this tag.


Body armor - also known as armor level - is the numerical value that represents the strength of the armor that a character is wearing. This value is taken into account when calculating the damage that the player is taking from an attack.

Note: For this purpose body armor is sometimes considered a derived attribute, even though it is not derived from primary attributes.

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