User:Khajja/TestServer

Lifeforce Funnel (biotech; tier 3) is being replaced by Reconstruction.

Frighten (biotech; tier 3) is being replaced by Cure.

This is what is on the Test Server and is liable to change.

Added Adrenaline, Power and Armor "healing kits", just like Res Trauma and Healing kits.

Witchboon 11:53, 6 December 2007 (UTC)

12/05/07

Reconstruction
Requirements: Area Give Heal

Reconstruction I
Instantaneous healing of yourself and all nearby squadmates. Also damages enemies within the radius of effect.

Level I

Healing: Very High Damage: Medium Radius: 15m

Power Cost: 50

Reconstruction II
Instantaneous healing and Spirit attribute buff of yourself and all nearby squadmates. Also damages enemies and debufss their Spirit within the radius of effect.

Level II

Healing: Very High Spirit Buff: 50% Spirit Debuff: 50% Damage: Medium Radius: 15m

Power Cost: 60

Reconstruction III
Increases the maximum Health of you and your nearby squadmates. Decreases the maximum Health of enemies in the radius of effect. Current Health is modified proportionally.

Level III

Ally Health Modification: +50% Enemy Health Modification: -50% Radius: 15m Duration: 60s

Power Cost: 70

Reconstruction IV
Heal over time of yourself and nearby squadmates, damage over time to enemies within radius of effect.

Level IV

Healing: Moderate Damage: Slight Duration: 15s Radius: 15m

Power Cost: 80

Reconstruction V
Heal over time plus Adrenaline gain for yourself and nearby squadmates, damage over time plus Adrenaline drain for enemies within radius of effect.

Level V

Healing: Moderate Damage: Medium Ally Adrenaline Boost: Slight Enemy Adrenaline Draing: Slight Duration: 15s Radius: 15m

Power Cost: 100

Cure
Requirements: Enhance Heal Control

Cure: Cleansing
Removes most negative effects from your target.

Level I

Power Cost: 20

Cure: Group Cleansing
Remove most negative effects from nearby squadmates.

Level II

Radius: 15m

Power Cost: 40

Cure: Resuscitate
Resuscitate a dead ally with reduced Resuscitation Sickness penalites.

Level III

Resuscitation Penalty: 50% Range: 60m

Power Cost: 60

Cure: Protection
Removes most negative effects from your target, and protects your target from additional negative effects for a time.

Level IV

Range: 60m Duration: 25s

Power Cost: 80

Cure: Group Resuscitation
Resuscitate all nearby dead squadmates with reduced Resuscitation Trauma penalties, and removes negative effects from yourself and nearby living squadmates.

Level V

Radius: 10m

Power Cost: 100

One-Way Personal Waypoint
A portable waypoint. Works only for the person who deploys it. Allows one-way access to the local waypoint network. Duration is 5 minutes normally, but indefinite in Operations zones.

Two-Way Personal Waypoint
A portable waypoint. Works only for the person who deploys it. Allows two-way access to the local waypoint network. Duration is 5 minutes normally, but indefinite in Operations zones.

Portable Waypoint
A portable waypoint. Works only for the entire squad of the person who deploys it. Allows two-way access to the local waypoint network. Duration is 5 minutes normally, but indefinite in Operations zones.

Additional Mod-Packs
These are examples of Class III packs.

Class III Armor Charger
Recharges 1200 Armor over 10 seconds, with a 30-second cooldown.

Requirements:

Min Level: 15

Class III Power Charger
Recharges 125 Power over 5 seconds, with a 1 minute cooldown.

Requirements:

Min Level: 15

Class III Adrenaline Booster
Instantly adds up to 100% Adrenaline. Cooldown time is 5 minutes. If you are Level 20 or higher, the amount of Adrenaline added is diminished per level.

Requirements:

Min Level: 15