Insertion Point


 * Method 1: Infiltrate The Depot by Force
 * Method 2: Infiltrate The Depot by Stealth
 * Disable the above ground Bane Mortars

Briefing
Elder Toida:
 * Today is a day of mourning. Word has traveled of the death of my people. They had chosen to fight alongside your kind by air, with hopes of aiding in the defeat of the Bane. But even your ships are penetrable and can be defeated.


 * The swamplands are home to a Bane compound that serve as the home for a most vile toxin known only as 'Maroxin'. Our battle from the air to eliminate it may have come to a halt, but it must not be for naught. You must complete what was started so that this tale can be told as not one of tragedy, but one of legend.


 * A final assault from the sky is well on its way yet we have not been able to inform them of this tragedy. I have come to learn that the same mortars that caused our earlier ships to fall from the sky are still living. You must disable them at all costs to ensure both our species survive through this attack.


 * But beware... while the clearest path may seem the most obvious, it may not be the safest.

Debriefing
Headquarters:
 * You have done well my friend and your work will not go unrewarded. Your preparation has graced us with a moment of opportunity while those mortars are disabled.


 * Before your people arrive by foot, expect a rain of fire to pour upon your enemies of which none have ever seen. Remain underground for the others will arrive quickly to aid you!

The force and stealth options refer to charging in the front gate or circling around the north edge to the back.

To disable all mortar at once, go in the underground entering by the back of the base (entrance "maroxin storage" on the map), then follow the corridor. At position (-88.2, 80.0, -160.4) there is a terminal to disable by a simple click all the mortar.

The mortar switch is located south west of the large circular room in the depot. Moosaman 15:15, 15 November 2008 (UTC)

To stealth the missions, you must access the rear entrance without setting off the alarm. Stay well away from the alarms en route to the back entrance and use the ridge along the edge of the map. (When they go off, they open up. Just like the ones you saw at the entrance to the area near the instance exit.) Near the rear of the compound, destroy the search light/camera near it otherwise you will get detected. Upon entering the rear entrance to the compound, the stealth part will complete. To attack by force, just trigger an alarm. 27 September 2008, Mdagli1