User talk:Zarevak/ArmorData

Regen
Just a random observation. Since quality increase means both shield size and regen increas, the effective regen amount increases even faster. Using minion shield as base, minion is 10%, thug is 40%, boss is 120%, and mega is 320%. Ouch. - Dashiva 11:50, 24 December 2007 (UTC)


 * You are looking on it the wrong way: The Boss is able to regenerate his armor in about 3 second no matter how much hard you hit him. If you cannot hit him pretty hard or stop/slower his armor regeneration you are pretty doomed.
 * Thinking about the numbers makes me wonder: how it is possible the Level 1 monster have so much armor? The monsters in Bootcamp and Wilderness are much more easier to kill...
 * In some other table there are similar numbers as these armor values but 10 times lower, which would get much more sense. (but this table is used for all items and the values for other items are very weird (for regular armor it contains armor value multiplied by quality modifier). It may be the monster quality modifier is lower then 1.
 * → Zarevak 13:47, 24 December 2007 (UTC)


 * It doesn't really matter how fast the boss can regen his armor fully. The interesting value is your dps minus his rps (regen per second), because this is how much you actually damage him over time. Unless you can get this value above zero, you aren't going to win regardless of armor.
 * The armor values do seem a bit high, yes. Data collection has been on my todo list, but until I'm back from holiday exile, I can't do anything about it. But for practical purposes, it doesn't seem like much difference between assuming these values and a 0.1 modifier, or assuming lower values and a different modifier. - Dashiva 14:11, 24 December 2007 (UTC)

Correspondence
I've been running boot camp a bit, and the numbers seem to work out as predicted. A level 1 thrax gets 118 or 119 armor, which fits well with 117 + a tiny bit of regen. Level 2 has 129. The Collector has exactly 286 armor (lightning takes it all in one hit), which is expected for a level 3 Thug (although he does have red flames and aura). All in all, it looks like these are the values we're working with. - Dashiva 15:46, 31 December 2007 (UTC)