Updates/2007-10-23

General

 * Removed display of EULA from client, since it is handled by the Launcher.
 * Character hang on login fixed.
 * Creatures that aren’t intended to leave corpses should become untargetable now when they die, this should prevent them from being revived.
 * Fixed a problem where your weapon could get stuck while being drawn or holstered.

Maps

 * Control Point Charon's Crossing: NPC's make a run for the waypoint when assault bane spawn.
 * Mires should be less lagtastic.

Missions

 * Fixed TOO bug across all TOO missions on branch/trunk that would prevent Operations objective from completing if player had already completed the required missions.
 * Howling Maw Mission – Electrician’s Charge: The Thrax Machina named The Electrician now drops his Control Chip properly when killed.
 * Howling Maw Mission – Curtain Call: Placing detonator on second Fuel Processing Pump now registers in the mission objective once detonated.
 * Howling Maw – Players will now spawn properly in the Gangus Outpost Hospital.
 * Howling Maw – Players can now acquire the Dia Uyona Hospital.
 * Fixed Bug with Explosive Reinforcements in Quasso Station.
 * Warning: Tesla coils in Fluxite Mines will ignite the fluxite particles in the air and do 5 – 6k worth of damage to anyone that dares get too close. Best to take them out before they take you out.
 * While in the Refuge mission “Holding Point” you are no longer able to take cover, then leave cover and get stuck behind the cave ins.
 * Issue that prevented completion of Refuge mission “Holding Point” has been thrown out like yesterday’s garbage. Systems are go for completing this mission.
 * Refuge spawns have been tweaked so that it’s easier to pick off the patrol groups in the Eloh. hallways. Being a higher level instance, it is still difficult and the spawns keep going until you find a way to stop them.
 * Refuge – Pretty Distraction: Category in mission log no longer appears as “unknown.”
 * “Abyss Targets of Opportunity” objective “Acquire all waypoints” should now complete correctly.
 * Added additional 1 liner for Bootcamp mission that explains UI mode.
 * Fixed a bug that allowed players to kill the Overseer before they received the mission to do so. Doors now only open after “Flanks for Nothing” is completed.
 * Raised drop rate of mission items for "Create the Queen Lure."
 * Fixes added for Descent TOO mission.

Weapons and Ammo

 * EMP Bombs should no longer damage their user.
 * Netgun now has a clip size of 3. Damage has been reduced as well. This is a crowd control weapon.
 * Torqueshell Gun damage has been reduced. It was overpowered.

Armor

 * Fixed a bug where unequipping broken armor would cause the regen rate of your total armor to get lower.

Spy

 * Switching your weapon while casting polymorph shouldn’t be possible anymore, doing so will currently set your active weapon as nothing though & you’ll have to cycle once to set the correct weapon.

Enemies

 * The Injection Guns used by Phanin Researchers, Phanin Scientists, Phanin Engineers, and Phanin Bioengineers now do significantly less damage, and have a slower rate of fire.
 * Kael damage and knockback affect range has been moderately increased.
 * Hominis machina laser attacks will now be treated as laser damage and will no longer have a chance to knockback.
 * The Boargar stun attack is now sonic based.
 * All maw variants should now use their maw attack ability.
 * Flaregasher boss variants will now use the flaregasher melee and fireball attacks.
 * The flaregasher fireball attack is now fire based.
 * AIs will pursue their targets more readily.
 * AIs will chase their targets for the correct distances.
 * AIs will give up pursuit when they lose and are unable to regain line-of-sight.

User Interface

 * Increase cap on ingore list from 10 to 50.
 * Increase cap on friend list from 20 to 200.
 * Added counter to friend and ignore list.
 * Fixed bug where no player message is sent when friend/ignore list is full.
 * player radar arrow now display on top of other radar indicators.
 * After bringing up the [esc] menu, your name will no longer appear as 'None' while rolling on loot.