User:Dashiva/Categories

This is a rather extensive design of how I would like the category structure to be. It's by no means set in stone, so drop as much input as you want on the talk page.

Main tree
Category:Planets
 * Category:Foreas (planet)
 * Category:Foreas logos
 * Category:Foreas missions
 * Category:Foreas NPCs
 * Category:Foreas locations
 * Category:Concordia (continent)
 * Category:Concordia logos
 * Category:Concordia missions
 * Category:Concordia NPCs
 * Category:Concordia locations
 * Category:Wilderness (battlefield)
 * Category:Wilderness logos
 * Category:Wilderness missions
 * Category:Wilderness NPCs
 * Category:Wilderness locations
 * Category:Caves of Donn (instance link)
 * Category:Pravus Research Facility (instance link)
 * Category:Crater Lake Research Facility (instance link)
 * Category:Guardian Prominence (instance link)
 * Category:Memory Tree Hill (area)
 * Category:Divide (battlefield)
 * Category:Palisades (battlefield)
 * Category:Caves of Donn (instance)
 * Category:Caves of Donn logos
 * Category:Caves of Donn missions
 * Category:Caves of Donn NPCs
 * Category:Caves of Donn locations
 * Category:Mar Fend Village (area)
 * Category:Mar Fend Village logos
 * Category:Mar Fend Village missions
 * Category:Mar Fend Village NPCs
 * Category:Spirit Cave (area)
 * Category:Eloh Chantry (area)
 * Category:Undone Fairway (area)
 * Category:Vitiaded Shrine (area)
 * Category:Pravus Research Facility (instance)
 * Category:Crater Lake Research Facility (instance)
 * Category:Guardian Prominence (instance)
 * Category:Valverde (continent)
 * Category:Arieki (planet)
 * Category:Arieki (planet)

Issues

 * How to handle the area that's made up of everything that isn't an area? It would probably be for the best to have a concrete category, but what to name it?
 * Surroundings
 * Wilderness
 * Environment
 * Region
 * Terrain
 * Territory

Locations meta
Category:Locations
 * Category:Planets ( Category:Foreas, Category:Arieki, ... )
 * Category:Continents ( Category:Concordia, Category:Torden, ... )
 * Category:Zones ( Category:Wilderness, Category:Kardash Atta Colony, ... )
 * Category:Battlefields ( Category:Wilderness, Category:Plains, ... )
 * Category:Instances ( Category:Caves of Donn, Category:Kardash Atta Colony, ... )
 * Category:Areas ( Category:Research Outpost Alpha, Category:Alia Das, ... )

Issues

 * How should these interconnect? Should they interconnect at all?
 * Are both zone and battlefield+instance needed? Should one be removed, if so, which one?

Logos, NPC, Mission meta
(Just replace Logos/logos with NPCs or Missions/missions)

Category:Logos
 * Category:Foreas logos
 * Category:Concordia logos
 * Category:Wilderness logos
 * Category:Caves of Donn logos (instance link)
 * Category:Pravus Research Facility logos (instance link)
 * Category:Crater Lake Research Facility logos (instance link)
 * Category:Guardian Prominence logos (instance link)
 * Category:Memory Tree Hill logos (area)
 * Category:Divide logos
 * Category:Palisades logos
 * Category:Caves of Donn logos
 * Category:Mar Fend Village logos
 * Category:Spirit Cave logos
 * Category:Eloh Chantry logos
 * Category:Undone Fairway logos
 * Category:Vitiaded Shrine logos
 * Category:Pravus Research Facility logos
 * Category:Crater Lake Research Facility logos
 * Category:Guardian Prominence logos
 * Category:Valverde logos
 * Category:Arieki logos
 * Category:Arieki logos

Items
Category:Items
 * Category:Weapons
 * Category:Pistols, Category:Rifles, ...
 * Category:Armor
 * Category:Motor Assist Armor, Category:Reflective Armor, ...
 * Category:Consumables
 * Category:Ammunition, Category:Grenades, med packs, trauma kits, bombs, ...
 * Category:Crafting
 * Category:Schematics, Category:Components
 * Category:Mission items
 * Category:Misc
 * Category:Trash, Category:Dyes

Issues

 * Should dyes go under crafting?
 * What subcategories (if any) are needed for consumables?
 * Naming: misc vs miscellaneous, trash vs loot

Alternate
If we stick to the current system with only one page per item subtype, we don't need subcategories. Then the following is more practical:

Category:Items
 * Category:Weapons
 * Category:Armor
 * Category:Consumables
 * Category:Crafting components
 * Category:Crafting schematics
 * Category:Dyes
 * Category:Mission items
 * Category:Trash

Characters
OBSOLETE: See User:Zarevak/Categories

Category:Characters (Character, Class, Skill, Ability, Attribute, ...)
 * Category:Classes (Class, Recruit, Soldier, ...)
 * Category:Recruit (Recruit, Recruit-related pages like guides)
 * Category:Recruit skills and abilities (Lightning, Firearms, ...)
 * Category:Recruit abilities (Lightning, ...)
 * Category:Recruit skills (Firearms, ...)
 * Category:Tiers (Tier, guides, ...)
 * Category:Tier 1 skills and abilities (Lightning, Firearms, ...)
 * Category:Tier 1 abilities (Lightning, ...)
 * Category:Tier 1 skills (Firearms, ...)
 * Category:Tier 2 abilities (Rage, Decay, ...)
 * Category:Tier 2 skills (Chainguns, Tools, ...)
 * Category:Tier 2 skills and abilities (Rage, Tools, ...)
 * Category:Skills and abilities (Lightning, Tools, Conversion, ...)
 * Category:Class skills and abilities (Only subcategories)
 * Category:Recruit skills and abilities, ...
 * Category:Tier skills and abilities (Only subcategories)
 * Category:Tier 1 skills and abilities, ...
 * Category:Abilities (Lightning, ...)
 * Category:Class abilities (Only subcategories)
 * Category:Recruit abilities, ...
 * Category:Tier abilities (Only subcategories)
 * Category:Tier 1 abilities, ...
 * Category:Signature abilities
 * Category:Skills (Firearms, ...)
 * Category:Class skills (Only subcategories)
 * Category:Recruit skills, ...
 * Category:Tier skills (Only subcategories)
 * Category:Tier 1 skills, ...
 * Category:Armor skills (Motor Assist Armor, ...)
 * Category:Weapon skills (Firearms, ...)
 * Category:Crafting skills (Engineering:Optics, ...)
 * Category:Attributes (Attribute, guides, ...)
 * Category:Crafting skills (Engineering:Optics, ...)
 * Category:Attributes (Attribute, guides, ...)

Issues

 * Uses skills as common name for abilities and trainings. Might have to change to "skills and abilities" and use skills for trainings.

Other

 * Axe Category:Modifier and subcategories, the info fits on a single page just fine.
 * Axe Category:Skill Type Skills and similar dead-end, empty categories
 * Most of the other high-level categories look okay, as long as they're changed to use proper capitalization.
 * I'm partial to moving damage types into the Items/Weapons subtree.
 * Classes doesn't belong in terminology, it should be moved up.