Boss

Bosses are a special type of NPC that can be identified by a red border and flames above their portrait when targeted and a white glow around their avatar. This glow is often visible from a far greater distance making them much easier to spot (80-100m).

Any type of NPC can be a boss, but are usually one of the following:
 * Allies
 * Base commanders
 * Faction leaders
 * High ranked personnel
 * Enemies
 * Mission targets
 * Targets of Opportunity
 * Base commanders
 * Control point defenders
 * Instance guards

Bosses usually have one or more of the following characteristics:
 * High health and/or armor
 * High damage
 * Unique attacks
 * Greater size compared to other members of its species
 * Unique coloration and/or avatar
 * Higher level than other monsters in the same zone
 * Dialogue upon spotting a player, being attacked, or being killed